Okay, im trying to map. i followed this http://wiki.empiresmod.com/index.php?title=Basic_Mapping to the letter. i can't compile. i get this error Code: ** Executing... ** Command: "c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Empires" "C:\Program Files\Steam\SteamApps\SourceMods\Empires\mapsrc\Emp_Sandbag_First" Valve Software - vbsp.exe (Dec 11 2006) 1 threads Can't load MaterialSystem.dll ** Executing... ** Command: "c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Empires" "C:\Program Files\Steam\SteamApps\SourceMods\Empires\mapsrc\Emp_Sandbag_First" Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\program files\steam\steamapps\sourcemods\empires\mapsrc\Emp_Sandbag_First.bsp Error opening c:\program files\steam\steamapps\sourcemods\empires\mapsrc\Emp_Sandbag_First.bsp ** Executing... ** Command: "c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Empires" "C:\Program Files\Steam\SteamApps\SourceMods\Empires\mapsrc\Emp_Sandbag_First" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\program files\steam\steamapps\sourcemods\empires\mapsrc\Emp_Sandbag_First.bsp Error opening c:\program files\steam\steamapps\sourcemods\empires\mapsrc\Emp_Sandbag_First.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\SourceMods\Empires\mapsrc\Emp_Sandbag_First.bsp" "c:\program files\steam\SteamApps\SourceMods\Empires\maps\Emp_Sandbag_First.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."
I think I'll fit this in the same thread too, Everytime I PLAY one of my compilied Empires map, they crash, is there anything I'm doing wrong? As I've got a few idéas I want to turn into maps, but just .. can't.
This is your problem right here Code: Valve Software - vbsp.exe (Dec 11 2006) 1 threads Can't load MaterialSystem.dll Try refreshing your SDK content?
Make shure you have the entities that are really necessary built in your map. If those don´t exist, the map will ALWAYS crash in Empires.
how do i refresh my SDK content? remember i'm a TOTAL noob to this. i deleted the local content of the SDK and redownloaded it. exact same compile occours
You can refresh the SDK-content by clicking on the option in the Source-SDK (before starting Hammer).
So exactly what entities do I need? List 'em would ya? nvm, found out at: http://wiki.empiresmod.com/index.php?title=Basic_Mapping
There's an option to do so in the SDK menu. If it still won't work, you probably didn't configure hammer correctly.
i refreshed the sdk-content, put myself on the beta so i could work in episode one. in the sdk menu there was an option to start in episode 1 in a dropdown box. did that. made the empires configuration thing. i tried starting again from scratch, i got this error report Code: ** Executing... ** Command: "c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Empires" "C:\Program Files\Steam\SteamApps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2" EnumerateApp( 215 ) failed: SteamEnumerateApp(215,0x1b95fd34,0x1b95fd78) failed with error 1: Failed to create key HKEY_CURRENT_USER\Software\Valve\Steam\Beta ** Executing... ** Command: "c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Empires" "C:\Program Files\Steam\SteamApps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2" Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.bsp Error opening c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.bsp ** Executing... ** Command: "c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Empires" "C:\Program Files\Steam\SteamApps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.bsp Error opening c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.bsp" "c:\program files\steam\SteamApps\SourceMods\Empires\maps\emp_sandbag2.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."
What beta? You don't need to be in a beta to work with ep1 tools... just put "-engine ep1" in the SDK launch parameters
JCW, it's easier to put it in episode 1 mode by using the beta, you'll actually be able to see wether or not you've set it to episode 1. y the looks of it, your registry is messed up, try using a registry cleaner.
wow, the registry cleaner really really helped. new error message though (lol) Code: ** Executing... ** Command: "c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Empires" "C:\Program Files\Steam\SteamApps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2" Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\program files\steam\SteamApps\SourceMods\Empires\materials Loading C:\Program Files\Steam\SteamApps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2378 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 13 texinfos to 4 Reduced 3 texdatas to 3 (76 bytes to 76) Writing C:\Program Files\Steam\SteamApps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.bsp 1 second elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Empires" "C:\Program Files\Steam\SteamApps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2" Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.bsp reading c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.prt 156 portalclusters 287 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 0 visible clusters (0.00%) Total clusters visible: 24336 Average clusters visible: 156 Building PAS... Average clusters audible: 156 visdatasize:7492 compressed from 7488 writing c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.bsp 1 second elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Empires" "C:\Program Files\Steam\SteamApps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.bsp 1582 faces 2977336 square feet [428736384.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1582 patches before subdivision 88942 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21) transfers 1245812, max 1451 transfer lists: 9.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1721 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 84/65536 1680/1310720 ( 0.1%) vertexes 1679/65536 20148/786432 ( 2.6%) nodes 489/65536 15648/2097152 ( 0.7%) texinfos 4/12288 288/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1582/65536 88592/3670016 ( 2.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 491/65536 15712/2097152 ( 0.7%) leaffaces 1610/65536 3220/131072 ( 2.5%) leafbrushes 334/65536 668/131072 ( 0.5%) areas 2/256 16/2048 ( 0.8%) surfedges 6508/512000 26032/2048000 ( 1.3%) edges 3267/256000 13068/1024000 ( 1.3%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 20/32768 200/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 576/65536 1152/131072 ( 0.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2924816/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7492/16777216 ( 0.0%) entdata [variable] 1081/393216 ( 0.3%) LDR leaf ambient 491/65536 11784/1572864 ( 0.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10018/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 2378/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 3144923 bytes ==== Total triangle count: 3320 Writing c:\program files\steam\steamapps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.bsp 27 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\deathcomesonswiftwings\sourcesdk_content\hl2mp\mapsrc\emp_sandbag2.bsp" "c:\program files\steam\SteamApps\SourceMods\Empires\maps\emp_sandbag2.bsp" ** Executing... ** Command: "c:\program files\steam\steamapps\deathcomesonswiftwings\half-life 2 deathmatch\hl2.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Empires" +map "emp_sandbag2" then this error appears http://img2.putfile.com/main/3/6812342491.jpg
Check "don't run the game after compiling", and manually open the map ingame. Make sure you've put all needed entities in the map, and that the minimap and resource files are present for your map. You don't need a minimap specific for your map, use canyon's minimap or any other minimap.