heavy weapons expert

Discussion in 'Feedback' started by moab, Jun 12, 2006.

  1. moab

    moab Member

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    a new infentry unit.

    heavy weapons expert!

    he for the most part uses un conventional weapons to attack the enamy.

    main weapons
    ___________

    Flame thrower - has respectible range (considering every gun has long reach this guy will need it too) and can deal a good amount of damage. limited ammo through.

    shield and stun gun - the shield is full body and can protect you and anyone behind you from machien gun fire. the stun gun does little damage but just renders the enamy unable to move for a few seconds. should have a max of 5 rounds or so.

    AP rifle - an automatic rifle able to do light damage to enamy vhicals. not that much ammo and has a slow rate of fire, but still worth messing with.
    ____________

    he doesn't carry grenades, instead he carries timed C4. able to blow the crap out of buildings but you can only drop it at your feat so you need to get in close.

    he also has a large knife to do some hand to hand fighting with. he has a very poor side arm hand gun as well.

    not too sure about his abilites, what do you think so far though?
     
  2. aaaaaa50

    aaaaaa50 Member

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    So... uh... whats riflemen for again?

    And don't even get me started on the Weapon-That-Damages-Vehicles again.
     
  3. Comrade Regulus

    Comrade Regulus Member

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    He's not really needed, and adding things to make things needlessly complicated is never good.

    Like:
    Scout should have c4 type thing if anyone, and should have the knife.

    Grenadiers are already good at taking out buildings. If you want an AP rifle, give it to the grenadier as a choice instead of his rocket.

    The sheild/stun gun doesn't fit in with Empires at all. Empires + sheilds = weird!
     
  4. Trid3nt

    Trid3nt Member

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    what about him being only allowed to use hvy veihcles along with engineer
     
  5. Flolou

    Flolou Member

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    A good shield against turret farming?
     
  6. MOOtant

    MOOtant Member

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    Empires is not TFC.
     
  7. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    Comrade Regalus best voices my opinion, so I will limit my comment to the fact that a sheild is very much AGAINST the style and flavour of the Empires universe, unlike blimps. If you want anti-turrent protection, dash and drop a wall segment infront of the turrent. Also, flamethrowers might be interesting conceptually, but given the "arcade" feel of combat now I would question their effectivness, and the large size of the maps I would question their usefulness, and the technical limitations to creating spouts of burning flame realistically, I wonder if they're a good idea.
     
  8. Flolou

    Flolou Member

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    You can't drop wall in maps like escort or district.
     
  9. MrBojangl3s

    MrBojangl3s Member

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    Like Mootant said, that sounds an awful lot like TFC. TFC has many classes, to create a diverse but balanced selection of roles that make for interesting gameplay. However, Empires is difficult enough to balance with just 4 classes. It would be easier, as stated, to introduce more weopons to the already known classes instead of making a new one. And it's not laziness either ;p
     

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