health regen and bio

Discussion in 'Feedback' started by blizzerd, Jan 25, 2011.

  1. blizzerd

    blizzerd Member

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    bio stamina bleed is annoying, bio taking that last hp point so it kills you is annoying

    if you select health regeneration skill, and you are infantry then bio will still hurt you, and the bio damage bleed will still happen

    but here comes:

    you wont die

    you will keep your last hp point, and survive if someone doesnt finish you off

    also maybe...

    stamina bleed is halved in effect, if not removed if you take health regen skill

    why?

    makes regen usefull in certain situations without OP
     
  2. Empty

    Empty Member

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    Completely negates the entire bio tree with a single fucking infantry skill.
    Do not want.
     
  3. Trickster

    Trickster Retired Developer

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    It's cool and not cool. I'd love it on escort, but it'd be gay outside of that.
     
  4. Empty

    Empty Member

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    If bio is such an issue on escort remove it from escort.
    DERRRRRR
     
  5. Deadpool

    Deadpool SVETLANNNAAAAAA

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    by the time bio ml/mg comes out, infantry have 20, maybe 30 points...

    1/3rd of your skills in order to be able to run away and live sounds like a quality sort of decision to me... Do I get speed and dig in and regen or accuracy? I think these sorts of decisions make for interesting gameplay.

    It's a very niche thing, but very awesome, and helps with bio utterly raping infantry.

    I like it muy muy bueno
     
  6. Trickster

    Trickster Retired Developer

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    Tbh, bio stamina drain is just gay. You shouldn't need a skill to prevent it. It should just not happen. Maybe it stops you getting anymore stamina until it passes, so you can at least make a decision as to what to do. But constantly keeping it at 0, meaning you can't jump or anything, is really gay.
     
  7. PreDominance

    PreDominance Member

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    Jumping shouldn't even require stamina, :rolleyes:
     
  8. Empty

    Empty Member

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    Whilst I agree on the stamina front, removing the ability for bio to kill someone with a SKILL selected is nearly as bad as DEFUSAL for gameplay, except unlike defusal you spend like 1500 res and 5 minutes of research to get countered by a SKILL.
     
  9. Deadpool

    Deadpool SVETLANNNAAAAAA

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    i didnt even know it drained stamina...

    man that just makes the argument for regen to save you from it even stronger, if something cant kill you while you run away with aids and no stamina, you should live imo
     
  10. communism

    communism poof

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    make regen stop stamina bleed at the very least
    dat shit b annoyn yo
     
  11. Michael

    Michael Member

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    Bio is good as it is when thinking about infantry, and still health regen helps you against bio since it gives health overtime, if you have regen + engy sq leader you simply survive the bio effect without any help / cheat / exploit / fucktardness. Also you can take speed upgrade so you can run nearly as fast as sprinting, but you can't do the fucktardhopping (hehehehe).

    Bio in vehicle battles, now that would be more important topic than this.
     
  12. flasche

    flasche Member Staff Member Moderator

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    this! remove stamina it sucks ...
    now with guns that actually kill we could be superheroes plz? (not sarcastic)
    while running it should be impossible to shoot and there should be a very small - 1s top - delay after you stopped running to ready your gun again (yes, yes i know animations meh)
    might also help infantry against tanks. think rifleman for example - stickies dont pay off so much (i know they are better then HE nades in the end, the one random apc you kill is worth more then the guys youd kill with HE nades) on any map other then esocrt. without stamina you totally could make it on many maps.
    actually all classes would profit from this, so it wouldnt hurt the balance much but rather shift it a bit in favor of infantry as a whole which certainly is no bad idea. it would help grens dancing with tanks, engies wouldnt mind running off a bit to build a ref and it certainly is helpful when providing medical supplies on the frontlines. also scouts undoubtably could make good use of this too and i already provided an example for rifleman.

    and finally this would solve or at least lessen the "ugh maps are so large i dont want to run so far" issue - i know its no big topic but i heard it often.

    what would we lose? one skill and scout leaders would need a different class skill. hmm lemme think, make them have a faster speed aura instead and drop stamina increase ;)
     
  13. LordDz

    LordDz Capitan Rainbow Flowers

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  14. flasche

    flasche Member Staff Member Moderator

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    do it!
     
  15. Empty

    Empty Member

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    Also killstreaks!
     
  16. flasche

    flasche Member Staff Member Moderator

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    no fuck killstreaks ...
     
  17. Trickster

    Trickster Retired Developer

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    If I get 25 kills can I have a nuke. And a proper one too. Or, 1 use of the command ungrief, on the enemy or friendly commander.
     
  18. Grantrithor

    Grantrithor Member

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    Just take off the stamina effect on bio so the player can run to an armory/ engineer. If he was close to neither is was his loss. also what sucks is that 0 stamina doesn't just keep you from running, it also has you winded so you walk slower.
     
  19. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    getting bioed as infantry really isn't a problem unless you're either losing really badly or you're on escort. bioml simply isn't researched very frequently, and with lag and the way mg's work in empires, it's difficult to get hit by biomg, and when you do get hit by biomg, the bio damage isn't even that bad.
     
  20. flasche

    flasche Member Staff Member Moderator

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    since i assume this is meant to say, "you are retarded flasche", in the nicest way possible ofc, i have to add something ;)

    this is the kind of arcarde id love to see in empires. guns already kill fast, so less limited movement isnt much of an issue - you should be able to kill a strafejumping guy with mgs - and i seriously doubt its completely impossible to prevent a player from going over a certain speed when doing it.

    this might also allow for a more powerful HMG for example.
    tanks go quite fast too, this wouldnt make them die faster, but more attackable and avoidable by infantry.
    runing around the map is less of a drag and it speeds up the buildup phase at mapstart.
    • for grens it would make it easier to fight tanks while under fire by riflemen.
    • rifleman could reach tanks with stickies on more maps. currently its only a "safe" choice on escort, and even there only on certain flags. on most classic maps they are only used defensive or for random vehicle kills.
    • engineers could revive better and its getting less of a drag to run to that one refpoint far from where the battle is.
    • scouts need agility anyway to get into the enemy base. they should be given no scout rifle in the first place, but lets not argue about that, even as sniper it would help to run all the time. it might also make concussion nades more atractive since you might actually make it to the turret you just disabled ;)

    so all in all i can see a lot of good points and the counter argument "only" was bunnyhopping which i doubt being so bad as long as you cannot shoot (or at least not even randomly hit shit) while doing it.

    damn you guys are for unlimited ammo and dont like this? i dont get you lol
     
    Last edited: Jan 26, 2011

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