HDR support in Empires?

Discussion in 'Mapping' started by Darg, Jul 10, 2006.

  1. Darg

    Darg Member

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    Very odd.. It looks like the specular values have been increased a lot. From what I know pp_bloom is Krenzos own blooming effect as I haven't seen the variable in other mods that I know of. Basically the brighter the pixel the more it blurs onto other pixels around it. Not true HDR but a nice effect if you can afford the FPS drop.

    mat_bloom I assume is a similiar effect for materials but I may be wrong. mat_specular just turns on and off the specular shiny effect on materials.
     
  2. Krenzo

    Krenzo Administrator

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    Set pp_bloom to 0. All of the Empires related bloom cvars are using Garry's bloom shader which has nothing to do with valve's HDR. In fact, I remember commenting out Valve's implementation of HDR, so even if it were supported, it wouldn't work in Empires until I added it back in.
     
  3. Caelo

    Caelo Member

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    So I know this is a bump or something but Krenzo would it be much work to re-enable HDR support? The same problems is still around. Also from a distance the models return to their normal state. I was wondering why from up close they color white and from far they get their normal colors.
     
  4. Krenzo

    Krenzo Administrator

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    We're using Valve's HDR in 1.08.
     
  5. Caelo

    Caelo Member

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    Thats great to hear, cause me and Silk were depending on HDR support for our maps.
    BTW ere you going to leave that pp_bloom thing in?
     
  6. Krenzo

    Krenzo Administrator

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    All of the "pp_" commands will be removed along with Garry's bloom shader.
     
  7. Silk

    Silk Mapper

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    So ... when this map is done, all i have to do is turn off hdr (in empires, not the map) untill 1.08 is released , than enable it again when it is released, and the map should look fine without me having to change anything?

    Hmm... except buildcubemap maybe ... not sure if i have to do that again.


    Edit: apparantly after compiling the map it seems as if the env_tonemap_controller doesn't get recognized. I wanted to use that entity to overwrite the default HDR values (triggered by an logic_auto entity). Anyone knows what the problem could be, or another way to overwrite the HDR values?
     
    Last edited: Mar 8, 2007

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