Hatches

Discussion in 'Under Consideration' started by -=SIP=-, Aug 23, 2010.

  1. -=SIP=-

    -=SIP=- Member

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    Instead of changing the whole game mechanics with e-build and personal wages and bringing the game into an unknown direction why not optimize and combine the major parts of this game: Teamwork and tanks.

    And therefore driving in a hatch should be buffed, because it's the most direct kind of teamwork in this game.


    Suggestions for hatch passenger:
    • Ammo refill for first weapon (SMG, Rifles, RPG) on all tanks
      (and/or always show the passenger list with health and ammo left)
    • Duck accuracy (except APC)
    • Passenger does not rotate with hatch
    • No damage to yourself from RPG (or at least when in the hatch)
    • Driver will also get armor detection when grenadier with this skill is in the hatch
     
    Last edited by a moderator: Aug 26, 2010
  2. Trickster

    Trickster Retired Developer

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    I like all except ammo refill.
     
  3. -=SIP=-

    -=SIP=- Member

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    But how to tell the driver that you are out of ammo?
    With the current GUI the driver even doesn't notice if his passenger has left.
    Therefore I added one new point to the OP: "(and/or always show the passenger list with health and ammo left)"
     
    Last edited: Aug 23, 2010
  4. LordDz

    LordDz Capitan Rainbow Flowers

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    You type "out of ammo"
     
  5. Grantrithor

    Grantrithor Member

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    I like all except for the ammo as well. I never understood clearly why the infantry would like not set the HMG on to the hatch and it makes it accurate.
     
  6. w00kie

    w00kie Mustachioed Mexican

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    I like it,too.

    Couldn't the hatch be something that has to be researched once for all tanks (except APC). When building tanks, u then gain the option to equip the hatch instead in the machine gun slot.

    I know that would need some crazy coding.
     
    Last edited: Aug 23, 2010
  7. Trickster

    Trickster Retired Developer

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    People would never take the hatch. It has to be in by default.
     
  8. w00kie

    w00kie Mustachioed Mexican

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    I fear BE heavy tanks with HMG-sluts sticking out of the hatches.

    EDIT: thx trickster, I've read croched and understood prone :headshot:
     
    Last edited: Aug 23, 2010
  9. Trickster

    Trickster Retired Developer

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    Crouched HMG accuracy is poor at best.
     
  10. alucard13mmfmj

    alucard13mmfmj Member

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    how about give the passenger usage of the machine gun? like how some LT have chain guns.

    also to balance it out.. i think you should do an open/closed hatched system. open hatch = tank gets damaged more and closed hatched = same as now.
     
  11. Grantrithor

    Grantrithor Member

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    or closed hatch = guy in the hatch is protected but can't fire, opened hatch = hes vulnerable to vehicle mg's and other shit.
     
  12. -=SIP=-

    -=SIP=- Member

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    Nice ideas but don't make it too complicated. There is nobody who can/will change the tank models also it needs much more coding. And such things will never get done in this mod.
     
  13. Grantrithor

    Grantrithor Member

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    well currently the tank head/cannon is independent of the tank, if it were possible to make the hatch independent, then all it would need was a closing animation, but the camera viewpoint stays (kind of like the apc camera viewpoints).
     
  14. w00kie

    w00kie Mustachioed Mexican

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    then the closed hatch wouldn't move together with the turret and the base. In my imagination that looks hell stupid.
     
  15. Trickster

    Trickster Retired Developer

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    Crouch accuracy should be in the APC as well, and I'm not so keen on all tanks resupplying, it'll make it too easy to take down buildings (go around in a tank and you're protected from tanks and infantry, whereas an APC can't really fight off a tank. I'll add that as a note.
     
  16. Grantrithor

    Grantrithor Member

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    And the consequence of a nadespam or endless mortar along with ranged or HE cannon will be game breaking when attacking bases.
     
  17. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Thats why op put this line in first.

    but ya im with trickster on this one, I like them all but ammo refill.
     
  18. Empty

    Empty Member

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    # Driver will also get armor detection when grenadier with this skill is in the hatch

    Fuuuuck yeaaaaaaaah.
     
  19. alucard13mmfmj

    alucard13mmfmj Member

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    so an LT with a defusal driver and detection passenger.. and passenger being independent from the hatch/turret rotation = leet O-o
     

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