Handicaps

Discussion in 'Feedback' started by rampantandroid, May 17, 2007.

  1. rampantandroid

    rampantandroid Member

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    Here's a simple one: For when a round starts off and its 2v3 or something, either handicap the team with 3 people by doing something like slowing their building rate for NGs and damage done by guns, or give the team with only 2 people some advantage, such as building stuff faster.

    As soon as teams even up, or become unbalanced the other way, the effects are removed/reversed.
     
  2. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Sounds like a good idea, but as long as this was made to eventually even out, not to give the smaller team the advantage.
     
  3. Private Sandbag

    Private Sandbag Member

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    I say building rate and respawn time. i.e, you can respawn in 4 seconds instead of waiting 7 seconds.

    and bonus tickets. but nothing that influences a one on one between two identical players.
     
  4. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    While being a nice suggestion, Empires isn't designed to be played in such small numbers. I doubt it'll get ingame :s
     
  5. knighttemplar

    knighttemplar Member

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    percentage based? It would help balance stacking, when one team looses a few players at the same time. Give the team with less players a bit of a bonus
     
  6. Caelo

    Caelo Member

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    I was thinking of that too...
    ex. 9 vs 12
    (1 - 9/12) * 100% = 25% player-spawntime penalty for the 12 player team... (25% longer)
     
  7. Dubee

    Dubee Grapehead

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    i have been on a team with 3 people vs 6 and we were fuckin them up.. so i dont really think this is a good idea
     
  8. Niarbeht

    Niarbeht Member

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    If this WERE to be implemented, I'd say make it controlled by a server variable.

    League matches and certain admins might not like it.
     

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