Handgrenade spam is ruining this mod?

Discussion in 'Game Play' started by Chew, May 16, 2006.

  1. Chew

    Chew Member

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    Hi,

    First post, hello community. I have only been playing a short time from v 1.4.
    Now since this 1.5, pretty much every "urban" style map is just dominated by people throwing grenades.

    THe change in which they stay selected was one for the worse i think, even if it was a big or something causeing it, I think it made the game better.

    Turrets need an ammo supply , like TFC is you played that mod back in ye old days.

    This mod is very good and reminds me alot of TFC and i think it sould be a good idea if you pinched the idea for ammo supplies in turrets that would need to be refilled by engineers? just an idea?

    THe massive standoffs caused by turrets at rightangles on urban maps is already pretty boring, deffinately tweak them to need ammo or something

    THe Weapon balance is way way way out of line for infantry the "space nazis" rifleman are almost superior to all infantry weapons on both sides.

    The changes from 1.4 > 1.5 On certain maps im playing with 10fps
    i run an amd 64 2600mhz 7800GTX and 1 gb of ram, before it was really smooth now its horrid. I think its somethign to do with the way the sound files are not preloaded im not 100% sure.

    Good mod, i play less it less now because of the FPS issues and general nade spam, but im sure it will change.

    Jeeps are cool i think i should get a jeep for free everytime i spawn, this mod is cool and you guys rock. TAAAAAAKE COOOVER

    Ps the dood that recorded the voice commands has the best voice ever, he is cool.:D

    ps. Im not american, doods.
     
  2. brains

    brains Member

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    rifleman grenades are definitely overpowered, as anyone playing on the official server last night could tell you :D

    but then again, i think the mortars as of 1.05 are too powerful, and while they are mortars, grenadiers are too mobile and versatile to have a weapon with more splash damage than every tank round but the nuke

    i also would like to see the engy SMGs being a bit more powerful/accurate to compete with the riflemen

    i think there are a couple of balance issues that need to be worked out and these are just a few of them
     
  3. ^Dee^

    ^Dee^ Former Super Moderator

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    district is the only map that suffers imo and that's just down to map design.
     
  4. Jimather

    Jimather Member

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    i have been feeling this for a while now. there is definitely too much grenade battling going on. Its not good for gameplay when you can just stand somewhere and constantly throw grenades. its not a fun way to do battle.

    Two different ideas to solve this, that could be combined but dont have to be.

    1.

    I suggest we cut the grenade carrying ability in half, oh noes you say then i cant blow everything up with one lot of grenades anymore. thats the whole point. It should take more than one mans grenade supply to destroy any sort of structure. you still have a couple for those situations where a grenade is ideal, but it helps to stop this constant spammage on certain maps.

    on bigger maps, you will need to team up to take anything down. Thats how it should be.

    2.

    maybe we should implement a rationing system for ammo boxes. You can fully reload at one and then you arent allowed to reload from that box again.

    that would be controlled by assigning any player that uses the ammo box an id with their class and ammo increase info, and then that id is only allowed to take one full load of ammo from that particular box. that stops people not quite refilling and then comingback for more quite easily. and it will allow you to just keep topped up but only for so long.

    the same should apply to tanks and arty who reload from one.

    armory and map spawned permanent ammo boxes are not affected by this, you can reload freely.

    ---

    personally i would combine both these ideas but i suspect more people would be more willing to implement just the second idea which i feel would probably solve the problem on its own.
     
  5. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    district is the only map that has this problem, and ONLY becuase it is poorly designed, as is. Escort kind of has this problem, but is a minor issue. Other maps have almost NO GRENADE KILLS whatsoever. When was the last time you died via grenades on island, or duststorm? Almost never, that's when. The problem is isolated with district.

    What was the solution to escort, back in1.04? Not removing arties. All that was needed were a few roofs, a few big ass buildings in the background, and the problem was solved. See the "district" thread for solutions to the grenade spamming.
     
  6. Soldier in White

    Soldier in White Member

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  7. Jimather

    Jimather Member

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    for a start all the infantry maps are going to be pretty much unplayable for everyone because of nade spam lag. it needs to be fixed as there are going to be more infantry maps you know.

    how am i supposed to deal with a constant barrage of grenades when i cant even see them properly becuase of the lag.

    no my connection and everything else is fine. the grenade spam is the problem.

    its not about the kills from grenades, its the fact that they can make certain types of map unplayable and plus its not right that i should be able to drop my ammo box somewhere and just spam with my mates untill a structure is destroyed.

    grenadiers and tanks are for blowing up structures not nade spam. this would encourage more people to go grenadier and refinerys would need more than one engineer and his bottomless box of doom to bring them down.

    i cant believe that people dont see this as a problem. grenades and turrets make the infantry maps (and conquest maps to a lesser extent) very boring stalemates.

    noone dares move up becuase of the impenetrable wall of turrets and grenades. thats not fun. this game is about fun and untill something is done to make the infantry maps more about skill with your rifle and squad, than how many grenades and turrets can we throw around, we will not be attracting the new players neccesary to enable the mod to have all the benefits of a popular mod, rather than a niche mod.

    look at cs, in that game grenades are a precious commodity and are because of that are spammed once in a blue moon becuase the makers realised that people dont like playing explosive volleyball, they want to run and gun.
     
    Last edited: May 16, 2006
  8. Soldier in White

    Soldier in White Member

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    Cut nades but give 'em bigger booms.
     
  9. Artemas Ward

    Artemas Ward Member

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    There really is no problem with grenades. I can play almost as well as if they weren't in at all. As was said before, only district suffers from grenade and turret spam, but the one cancels out the other. If there were more routes (hint, hint) then this would not nearly be the problem it it now.
     
  10. TheGreatHegemon

    TheGreatHegemon Member

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    on Emp escort, that one corrider becomes nade hell. On both sides, people have ammo crates and just toss, toss, toss. Then the engies revive everyone and they do it again...
     
  11. Jkun

    Jkun Ban Hammer Manor Ruler

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    I'd just like to comment on one thing.

    I lawl at you, sir! >;D

    Edit: But seriously, if anything, artillery is ten times more annoying than grenades.
     
  12. Chew

    Chew Member

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    hehe

    Ok well yes its confined to urban maps, But it really makes them boring. Much like arty fire, it removes any sense of skill from the mod.

    My favourite maps are escort and the new one, because i prefer shooting/ fighting to getting owned because of a bad commander or arty shell into a spawn point.

    If i die to a skilled grenadier motar shot then Im impressed, if i die to 30 or 40 nades with 5fps, im not impressed :o

    Something else i have noticed, does the accuracy upgrade actualy do anything?

    TAKKKKEEE COVVVER
     
  13. Krenzo

    Krenzo Administrator

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    Yes, it decreases the weapon's spread by 10%.
     
  14. Ganks

    Ganks Banned

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    Heavy MG + Accuracy + Damage Increase = Pwnage
     
  15. the_6th_monkey

    the_6th_monkey Member

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    Does it do anything for the scout, or is it a wasted slot :confused:
     
  16. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    It also increases accuracy while moving and jumping.
     
  17. Ermm ok!

    Ermm ok! Member

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    I agree with Chew and jimather. Although chew is a douchebag because he keeps stealing all my jeeps he has a very valid point i feel.

    We all agree that nade spam and over turreting on district makes it dull and laggy but there are other occasions in which nades are being over used. Often have i seen engineers drop down a box of ammo and then just spam them constantly for the duration of the box. Be it at a building , enemy armor or enemy troops.

    I also agree with chew on the engineer turret situation. I think making engineer turrets require re arming is a good idea.

    Cheers
     
  18. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    I'm going to keep saying the same thing over and over and over to ensure that those who need to hear my point will hear my point. It's not the infantry classes that require changing on District, it's the map itself. What was the solution to arty spam on escort? Throw in walls and ceilings and tweak the map a bit. What is the solution to district? Open up more of the level and make it less linear. This is the best and EASIEST solution, and fixes an isolated event rather than changing the gameplay for a class which will have far greater aftereffect.
     
  19. Jimather

    Jimather Member

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    we shouldnt be implementing a solution because its easy, that is the short term solution that actually creates more work in the end. becuase you need to work to solve in the short term and then more work after more frustration to solve in the long term.

    Its clearly not just a problem on district, this happens on every map, it just happens in everyones face on district.

    and besides, you havent told me why an engineer and anyone else who wanders by should be allowed to just sit by an ammo box and spam grenades. rgeardless of what map it is on.
     
  20. Artemas Ward

    Artemas Ward Member

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    Why shouldn't they be allowed to? Grenades have very a low effect on the more wide open maps, where vehicles truly are the Queen of the Battlefield. Having many grenades is required for infantry to be able to keep up at all.

    Grenade spamming is only a problem on district. On any other map, it happens rarely, and when it does, it doesn't really do anything.
     

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