Hammer setup?

Discussion in 'Mapping' started by jongscx, Oct 9, 2008.

  1. jongscx

    jongscx Member

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    Ok, I'm sorry if this is in the wrong thread... again (wow, that's 2) but it's really more of an Empires Mapping question than an Empires Tech Support question.

    It says in the wiki that we need HL: Ep 1? or is that just a setting on hammer? I'm also seeing that a lot of the files direct to \sourcesdk\bin\ep1\bin... which I'm also assuming is for Ep 1...

    Basically, I'm just really confused. I have HL2, and CSS, and the HL1 ports... as well as empires installed in my valve stuff. Hammer is what is being a bit annoying.
     
  2. Solokiller

    Solokiller Member

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    You don't need episode 1, you only need the Source SDK base installed, which you should already have if you can play Empires. Empires 2.12 uses the ep 1 engine, which is why everything points to the ep1 folder.
     
  3. jongscx

    jongscx Member

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    OK, got hammer runnning, even got it set up as it's supposed to be on the wiki.

    Followed the "how to make a conquest map" tutorial...

    And I don't seem to have any empires things loaded... None of the emp_[etc] were in the entities folder...

    Halp again?
     
  4. jongscx

    jongscx Member

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    well, so I'm able to play around with it now... made a box... placed some entities, textured...

    But it won't compile... When it does compile, it says something about a file-system already being in place, and it hangs right before it runs hl2.exe...
     
  5. BumGravy

    BumGravy Member

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    you probably have hammer set up wrong


    post compile log
     
  6. jongscx

    jongscx Member

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    ** Executing...
    ** Command: "e:\program files\steam\steamapps\jongscx\sourcesdk\bin\ep1\bin\vbsp.exe"
    ** Parameters: -game "e:\program files\steam\steamapps\SourceMods\Empires" "E:\Program Files\Steam\steamapps\SourceMods\Empires\mapsrc\hilly test"

    Valve Software - vbsp.exe (Dec 11 2006)
    2 threads
    materialPath: e:\program files\steam\steamapps\SourceMods\Empires\materials
    Loading E:\Program Files\Steam\steamapps\SourceMods\Empires\mapsrc\hilly test.vmf
    Error! Variable "%detailtype" is multiply defined in material "common/terrain/blend_grass01b_dirt01a"!
    Error! Variable "%detailtype" is multiply defined in material "common/terrain/blend_grass01b_dirt01a"!
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (3681 bytes)
    Placing detail props : 0Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    ...1.Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    2.Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    ..Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    3Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    ..4Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    ...5Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    ..6Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    ..Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    7..Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    8Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    9Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    .Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    Material COMMON/TERRAIN/BLEND_GRASS01B_DIRT01A uses unknown detail object type grass02d!
    10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 10 texinfos to 9
    Reduced 4 texdatas to 3 (117 bytes to 75)
    Writing E:\Program Files\Steam\steamapps\SourceMods\Empires\mapsrc\hilly test.bsp
    1 second elapsed
     
  7. jongscx

    jongscx Member

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    ** Executing...
    ** Command: "e:\program files\steam\steamapps\jongscx\sourcesdk\bin\ep1\bin\vvis.exe"
    ** Parameters: -game "e:\program files\steam\steamapps\SourceMods\Empires" "E:\Program Files\Steam\steamapps\SourceMods\Empires\mapsrc\hilly test"

    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading e:\program files\steam\steamapps\sourcemods\empires\mapsrc\hilly test.bsp
    reading e:\program files\steam\steamapps\sourcemods\empires\mapsrc\hilly test.prt
    LoadPortals: couldn't read e:\program files\steam\steamapps\sourcemods\empires\mapsrc\hilly test.prt


    ** Executing...
    ** Command: "e:\program files\steam\steamapps\jongscx\sourcesdk\bin\ep1\bin\vrad.exe"
    ** Parameters: -game "e:\program files\steam\steamapps\SourceMods\Empires" "E:\Program Files\Steam\steamapps\SourceMods\Empires\mapsrc\hilly test"

    Valve Software - vrad.exe SSE (Nov 8 2007)
    ----- Radiosity Simulator ----
    2 threads
    Could not find lights.rad in lights.rad.
    Trying VRAD BIN directory instead...
    Warning: Couldn't open texlight file e:\program files\steam\steamapps\jongscx\sourcesdk\bin\ep1\bin\lights.rad.
    Loading e:\program files\steam\steamapps\sourcemods\empires\mapsrc\hilly test.bsp
    No vis information, direct lighting only.
    126 faces
    163840 square feet [23592960.00 square inches]
    0 displacements
    0 square feet [0.00 square inches]
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Build Patch/Sample Hash Table(s).....Done<-0.0287 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 2/1024 96/49152 ( 0.2%)
    brushes 6/8192 72/98304 ( 0.1%)
    brushsides 36/65536 288/524288 ( 0.1%)
    planes 48/65536 960/1310720 ( 0.1%)
    vertexes 91/65536 1092/786432 ( 0.1%)
    nodes 65/65536 2080/2097152 ( 0.1%)
    texinfos 9/12288 648/884736 ( 0.1%)
    texdata 3/2048 96/65536 ( 0.1%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 126/65536 7056/3670016 ( 0.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 63/65536 3528/3670016 ( 0.1%)
    leaves 68/65536 2176/2097152 ( 0.1%)
    leaffaces 126/65536 252/131072 ( 0.2%)
    leafbrushes 13/65536 26/131072 ( 0.0%)
    areas 1/256 8/2048 ( 0.4%)
    surfedges 772/512000 3088/2048000 ( 0.2%)
    edges 392/256000 1568/1024000 ( 0.2%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    waterstrips 0/32768 0/327680 ( 0.0%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 0/65536 0/131072 ( 0.0%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 82744/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 471/393216 ( 0.1%)
    LDR leaf ambient 68/65536 1632/1572864 ( 0.1%)
    HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 10303/0 ( 0.0%)

    Level flags = 0

    Win32 Specific Data:
    physics [variable] 3681/4194304 ( 0.1%)
    ==== Total Win32 BSP file data space used: 121867 bytes ====

    Total triangle count: 268
    Writing e:\program files\steam\steamapps\sourcemods\empires\mapsrc\hilly test.bsp
    0 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "E:\Program Files\Steam\steamapps\SourceMods\Empires\mapsrc\hilly test.bsp" "e:\program files\steam\SteamApps\SourceMods\Empires\maps\hilly test.bsp"


    ** Executing...
    ** Command: "e:\program files\steam\steamapps\jongscx\half-life 2 deathmatch\hl2.exe"
    ** Parameters: -game "e:\program files\steam\steamapps\SourceMods\Empires" +map "hilly test"
     
  8. BumGravy

    BumGravy Member

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    That compile looks ok.... load empires and try and load the map?
     
  9. blizzerd

    blizzerd Member

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    you have a leak, a bad one that is compromising your binary space, check for holes in your map that make it leak atmosphere or entities and props that have there origin outside of the map

    additionally your map has a few errors that will do nothing really bad, but i'll sum them up anyway

    -you have textures that are not recognized or used wrongly (mostly this has to do with those grassy sprites on natural grass that are not found or erroneous)

    -vrad.exe couldn't find lights.rad: this is the empiresmods crew's fault as far as i know, just ignore it...

    -Can't load skybox file some_texture to build the default cubemap!: valve's sucky programming they messed up the light code with hdr
     
    Last edited: Oct 12, 2008
  10. jongscx

    jongscx Member

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    ok, cool.

    I'll make another map and be more careful with leaks this time...
     
  11. ScardyBob

    ScardyBob Member

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