Gravity! And a 'lil of aircontrol

Discussion in 'Mapping' started by LordDz, Feb 4, 2009.

  1. LordDz

    LordDz Capitan Rainbow Flowers

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    I was just wondering how to change these for a map..

    I tried making a trigger textured block with tied into a func_gravity , but the only thing I could change there is 0-1.

    So is there a .txt file I can add sv_gravity 200 to or something like that? Like in how you set what research should be allowed.
     
  2. blizzerd

    blizzerd Member

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    you cant, sorry if this is bad news...

    you can go around it by adding trigger_push brushes, then play with the push value (i think it was 450 or 750 or so) and you can jump very very high
     
  3. LordDz

    LordDz Capitan Rainbow Flowers

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    http://www.fpsbanana.com/threads/111896?4

    Google solved it kind off. :D

    (Yes, you can do it).

    EDIT: I also found out something kinda cruel..

    ''Create a block, cover it completely with the AAATRIGGER-texture, turn it into a trigger_gravity and in it setting set Gravity to eg. 0.5

    Once a player walks into this trigger in-game he will get the new lower gravity, but he will have this low gravity for the rest of the map so you will need to reset the gravity if you only want it to affect the range of the platform. Just create new trigger_gravity's around the platform that sets the gravity back to normal(Gravity: 1).

    Notice, if the player dies on top of the platform and then re-spawns he will still have the low gravity, so create trigger_gravity's under all players spawns that sets gravity back to normal to prevent this. ''
     
    Last edited: Feb 4, 2009
  4. blizzerd

    blizzerd Member

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    Oh, i didnt knew that... i learned something new, thanks lorddz!!!!

    also, you can always just assign each space its own gravity so no messups happen ^^
     
  5. bitchslap

    bitchslap Member

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    thats impossible thou with the dynamic spawns (read : rax's)
     
  6. Solokiller

    Solokiller Member

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    Just have one that covers all of the map without lower gravity, problem solved.
     
  7. bitchslap

    bitchslap Member

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    true enough, as long as your 'things' that change the player's gravity are even one unit above that trigger than it would work fine.
     
  8. Metal Smith

    Metal Smith Member

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    ^_^ I just got a great idea. I hope it works.


    Ramp + this trigger + vehicle = epic flying apc lols?
     
  9. LordDz

    LordDz Capitan Rainbow Flowers

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    Or if a guy goes where he aint supposed to be = set grav to 4 (in hammer) for him, kill. ^^
     
  10. Solokiller

    Solokiller Member

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    A trigger_push would be better for ramps, though a trigger_gravity might help for air control.
     

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