Graphic representations of diffrent armor.

Discussion in 'Feedback' started by aaaaaa50, Dec 2, 2010.

  1. aaaaaa50

    aaaaaa50 Member

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    Exactly what it says in the title. Make each armor have some kind of graphic indication of which armor it is, and also some way to tell if a side has lost all it's armor. I know the mods probably can't change the models for every armor typer on every tank, but it's possible to do this with colored particle effects or some other way. Worst case is that grens with the detect armor ability get a text under the tank's armor image saying what type the armor is. Even if this can't really be done at all anytime soon, I still think the idea should be out here.
     
  2. zenarion

    zenarion Member

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    Indication of armor type: yes.
    Indication of armor loss on one side: take Grenadier and Armor Detect.
    Grens with Armor detect to see armor type: also good.
    2/3.
     
  3. Sprayer2708

    Sprayer2708 Member

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    Well I think indicating that one side has no armor at all makes sense.
     
  4. Deadpool

    Deadpool SVETLANNNAAAAAA

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    like the tank has more axes on it when it has more armour?

    fuck showing everyone when a tank has no armour on a side, next you guys will be wanting AWPs and autoaim.

    no it doesn't, and why simplify a mechanic that already HAS counters (gren skill) and significant vulnerabilities (the damaged tank can at least hope you dont know).
     
  5. Trickster

    Trickster Retired Developer

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    The only time this should ever be added is if the model shows what armour the tank has gone, for example, reactive armour blocks. And showing a side has no armour is a terribad idea.
     
  6. flasche

    flasche Member Staff Member Moderator

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    if you have high polies of all tanks you can "simply" bake new displacement maps and use POM ..
    if not i suggest going with just repainted textures or this will never see light :rolleyes:

    oh and i think the damage should be shown, the question is if it can be done efficiently and without too much work ...
     
  7. Sprayer2708

    Sprayer2708 Member

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    Damaged tanks tend to smoke.
     
  8. alucard13mmfmj

    alucard13mmfmj Member

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    how about making explosions different? depending on what armor the tank is using.. that way we can have more pretty particles =D..

    absorbant would have a dust effect
    reactive would have a bright but small explosion effect
    reflective would have a sparkling effect
    plain would have a large bright explosion
    composite would have a combination of the above.

    it would be combined with current weapon explosions to make each explosion "unique"
    but we need someone who can do particles.. where oh where..
     
  9. Sprayer2708

    Sprayer2708 Member

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    Why would absorbant have a dust effect?
    Why would reactive have an explosion effect?
    Why would plain have a large bright explosion?
    Why would composite have a combination of all?

    Makes no sense. Go get a rope.
     
  10. alucard13mmfmj

    alucard13mmfmj Member

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    well mr poo poo face, the above effects are abitrary and whoever makes em can do whatever the hell they want. and why not sparkle or dusty or explosion?
     
  11. Sprayer2708

    Sprayer2708 Member

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    Because armor does not explode when a shell hits it, it also does not spawn dust. I didn't say anything against the sparkles derp. That actually makes sense.
     
  12. alucard13mmfmj

    alucard13mmfmj Member

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    empires doesnt have to make sense ;P i thought we established that a long time ago.. rainbows and unicorns can come out of the armor for all i care =P or maybe even cat girls
     
  13. zenarion

    zenarion Member

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    alucard that is somewhat dumb. The munitions used should define the explosion.
    And yes, Empires has to make sense. You can't just say "oh every gameplay mechanic the devs pulled out of their ass".
    Great job confusing players.
     
  14. flasche

    flasche Member Staff Member Moderator

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    thats not true in the case of explosive reactive armor. though i think we have the electric version in empires since its in electrical engineering -> http://en.wikipedia.org/wiki/Reactive_armor
     
  15. aaaaaa50

    aaaaaa50 Member

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    Am I the only one who thinks Sprayer should be punished for telling someone to kill themself? Has anyone else even noticed? :(
     
  16. Deadpool

    Deadpool SVETLANNNAAAAAA

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    yeah sprayer's shit has been gettin weaker lately

    stop being such a cockmunch sprayer
     
  17. Deadpool

    Deadpool SVETLANNNAAAAAA

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    what we need is bizarro missiles that heal enemies
     
  18. zenarion

    zenarion Member

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    Bizarro seismics that construct.
     
  19. RKB53

    RKB53 Member

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    The correct spelling is "armour" don't be a tard.
     
  20. [lodw]keef

    [lodw]keef Hobbit

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    the only viable way to do it is remove cammo and replace it with armor types.
     

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