Stop spamming of vehicles / Per player vehicle limit Sometimes you see people who don't like the current map and spawn masses of jeeps or APCs. (mostly vehicle training, escort) Vehicle spam blocks the VF, wastes resources and makes the game lag. That made me think about some sort of limitation per player as a basic idea. But because I never had to spawn a series of vehicles doesn't mean there would be no good reason for it. So what do you think? a) I would introduce a concept of ownership to vehicles first. This would not mean that you lock out people from your vehicles, but when you are the owner other players would jump into the passenger seats even if the driver position is empty (the way it works with the APC spawns already). b) Vehicles created in command mode don't have an owner and the commander could create unlimited vehicles. F-S-Space if he does. (no change in concept here) c) You gain ownership of a vehicle as soon as you enter the driver seat. Again this doesn't give you any privileges. d) The list box for chassis selection remembers it's last value, so you can't accidently build a jeep, when 'an object was in the way' and you try again. e) The VF gets a radius of x game units that is checked for vehicles that are owned by you when you try to build another vehicle. A new message would be added to the set of construction fail messages that would inform you that you already own a nearby vehicle. If I don't like what I just built or it is a damaged vehicle I would offer it to someone else, ask an engineer to repair it or just plain drive it farther away. When I walk all the way back I have time to think about using resources more wisely. Point a) also deals with situations in which people accidently get into other players' tanks or accidently move someones spawn APC when they want to heal in it.