Getting back into Modeling - Send me work!

Discussion in 'Mapping' started by unconnected, Jul 21, 2007.

  1. unconnected

    unconnected Member

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    After taking a few years off I am going to get back into Modeling, was pretty good did it for 3-4 years straight 8 hours a day.

    I need jobs though, so if you need something modeled just put it in here and pretty please include reference images so I don't have to spend all my time looking them up.
    I can't skin/texture yet but I am going to start researching it, so if anyone has any links or good tutorials on skinning that would be great.

    Thanks a bunch and can't wait to get some stuff done!
     
  2. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    Do you know how to animate your models?
     
  3. Shinzon

    Shinzon Member

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    Krenzo once popped into the server asking if anyone who could model, could model him an eplosion, with a shockwave ring and all...

    Also I heard that megel needs some BE themed pistols...
     
  4. picard131

    picard131 Member

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    Am I hearing the beginnings of a proper nuke effect?
     
  5. Private Sandbag

    Private Sandbag Member

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    make a really nice SMG 3 based from the old version for NF.
     
  6. unconnected

    unconnected Member

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    hmm, I can animate but I don't know the proper process for exporting the animations to be used in HL2.
    Explosions will have to wait for a bit, I am not sure if the explosions I can make would be appropriate to a game as I've only used them in movie effects so they involve tons and tons of particles
     
  7. AURIFICATIONALIST

    AURIFICATIONALIST Member

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    I'm ust now trying to learn to model. Is there any way you could help me with make a custom tank turret? It would be very simple.
     
  8. dizzyone

    dizzyone I've been drinking, heavily

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    Yeh unconnected, you can't really export dynamics for games, I know there is a way to turn sprite based dynamics into polygon mesh and be able to export the keyframed animation into HL2, there might even be a way to make your own mel script to do the same with the basics of particles, but I'm afraid none of the good stuff can be done for games. I am talking about Maya right now though. The past weeks I've been trying a way to idd get some nice explosion effects that I would be able to export, but havent got very far with it. For instance fluids, its a nice way to create smoke and you can definitly export every layer (when its a 3d simulation) as a texture file along with its animation, but the magic of it is that when rendered those layers will no just look like 5 textures in a row but like a whole.

    So myeh, best way is to just deform mesh and use sprites, then keyframe it for ingame use.
     

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