Discussion in 'Mapping' started by LordDz_2, Jun 23, 2016.
I really like the vertical combat aspect of it.
yes i was there. -.-
stupid empries buildings how many brush entities does empries need ...
... should be fixed, is compiling.
is it possible to create a brush entity which is playerclip, vehicleclip, no-enig and no comm build?
did i miss something again? i now have the 4 mentioned above.
dont think so. but i could be wrong.
trigger_hurt for good measure?
before you do that remember that lorddz made bootybay and its instant die water because he didnt want to make the water a couple units deeper
Why do the complicated thing with more displacements when you can just be lazy and use trigger_hurts?
because people complete_ 9mine comms into it ...
You know? This idea could make for an interesting map... Not drygulch... But a new one designed around this kind of combat.
Could be really cool. With the refineries at the bottom of a canyon, and paths up the side of the cliffs and on top
yes i want to do this since an eternity but i cant get myself to do the cliffs ...
... imagine some tunnels and 3-4 bridge crossings to break it up.
i also realized, i compiled and packed the fix up yesterday but never actually posted a link anywhere.
Oh i like that ...
... there's something about watching cliffs that gives me this urge to make them myself.
If i could become a god, i'd turn belgium into the most extreme, chaotic landscape i could come up with
I'd keep the netherlands flat though, they seem to like it like that for some reason.
We're weird like that
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