Fix the climbable hill on emp_slaughtered

Discussion in 'Closed bugs' started by D.D.D. Destroyer, Apr 10, 2014.

  1. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    In light of recent events, it'd be fitting if this exploit potential was removed.
     
  2. wealthysoup

    wealthysoup Lead Tester

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    Can you/someone else PM me a picture of where exactly you need to climb to get up?
     
  3. flasche

    flasche Member Staff Member Moderator

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    i heard the issue would be that emp_slaughtered.vmf is missing. i have no good experiences with decompiling ...
     
  4. wealthysoup

    wealthysoup Lead Tester

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    No, we have the vmf, just need to know where the problem is exactly.
     
  5. ImSpartacus

    ImSpartacus nerf spec plz

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    Really? I've heard multiple times that the most modern slaughtered vmf is stuck in a godless place.
     
  6. wealthysoup

    wealthysoup Lead Tester

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    If you guys are doing to keep doubting/ignoring me im just going to start bullshitting about everything so you never know what to expect
     
  7. LordDz_2

    LordDz_2 Strange things happens here

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    I sent Trickster it.

    Ontopic: I don't know where it is. :)
     
  8. flasche

    flasche Member Staff Member Moderator

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    well i assume since you probably can climb more stuff with turbo you better vehicle- and playerclip all hills? also you dont know how future vehicle scripts might influence hill climb abilities, and if as others said there are player clips already you just need to duplicate the brushes.
     
    Last edited: Apr 10, 2014
  9. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Sent you a demo of a couple.

    (it's for close friends only, you guys are not in the club) PM me
     
  10. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    Its the entire hill at e1 , you can climb it fron the entire crest of the hill you just need to actually do it. There is no gimmick place no special hole in the wall its the fucking entire hill you can get up on like from any place at e1.

    edit: Same case on old slaughtered except there the hill ended whilst in the new one the mapper extended it over the entire map, Varbles come comment on this shit please.
     
  11. Señor_Awesome

    Señor_Awesome Member

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    There's also several places you can get up with a jeep and some patience.

    But mostly getting rid of the ability to literally walk up there would be nice.
     
  12. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    The vehicles in general will be much heavier and while they can climb just as well they will enter the slip zone easier. Say good by to arid(probably). Except jeep... they will be half as lite.
     
  13. ImSpartacus

    ImSpartacus nerf spec plz

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    How the fuck did you cut half of the jeep's weight? That's ridiculous!
     
  14. flasche

    flasche Member Staff Member Moderator

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    you can offset the center of mass at compile, dunno if it has been done or not, but if not it might fix the issue!? if theres model source available that is. i assume that, since tank treads and suspension probably weight a ton (or two or three or ten) the real center of mass of a tank is way below the center of mass of the vehicles physbox in empires ...

    https://developer.valvesoftware.com/wiki/$collisionmodel
     
    Last edited: Apr 11, 2014
  15. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    fer jeeps
    You cut the vehicle weight and then up the push down. :)

    addgravity = friend.
     
  16. ImSpartacus

    ImSpartacus nerf spec plz

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    Is that not the funnest way to configure jeeps?

    I LOVE when the weight is low enough that you feel like you're about to tip over every time you turn sharply, but you don't. So awesome.
     

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