Since the Official Source SDK forums are down, I'm posting here. I remember reading somewhere about a line you could add to the gameinfo.txt or the game fgd file which would extend the map size limits in hammer, but I can't seem to find it. Does anyone know what it is? (this is for a non Empires related project.)
I dont know where you got that from, but from my understanding, the compiler sees anything past the current grid as out of bounds.
How to do it: @mapsize(-16384, 16384) This is the standard setting, as found in base.fgd. I have succesfully edited the setting, although editing base.fgd is not possible, which means adding it in the empires fgd. Remember that Half-life 2 may not support larger than normal maps, perhaps a bigger length but smaller width would work.
Does this actually allow you to place objects outside of the normal grid though? I would assume that it tells hammer to use a different setting, but makes no change to the actual engine. I'd bet that you'll still get a crash if you try to run a map with something out of bounds. You can edit bsp files in notepad, changing brush co-ordinates manually, but this still doesn't let the engine run the level.
You can place objects outside of the new grid, but so far i don't think it'll run the map. But i think the max map size is 16384 X 16384, so 8192 X 32768 may be possible.
Ah, so it was an fgd modification, in which case what I want to do most likely won't work. Thank you Solokiller.
up, up, down, down, left, right, left, right, B,A,B,A start. what is that again? i remember doing that alot in my childhood. and IDDQD
omg! I can't remember a single code from doom or whatever game I played 10 years ago :/ Edit: YES SIR!