A prominent BE senator has been trapped inside a BE city by rapidly advancing NF forces. Like all high ranking Senators, this one was escorted by a detachment of the famed Brenodi Six Infantry Division (refer to Story forum). This detachment as well as what remains of the city garrison, must get the Senator out of the city or die trying. At the beginning of the round, the BE forces are held up in the government compound while NF forces start on the city edge. The senator will be an NPC hiding in the building. When the BE is ready for him to follow they hit a button to initiate a quick BE team vote to release him or not. Once out, the senator can be joined to a squad and will follow orders like other squad members. The Senator has a marker over his head to denote his special status that can be seen at all times for the BE team and only within a certain range of the NF team. BE has a set amount of equipment that can be spawned. At various points through out the city there are Arms Depots that the BE can liberate to add more vehicles to their stocks. The NF, meanwhile, only have infantry and transport vehicles (they can earn an APC through capturing various points). There are several routs the BE can take to get out of the city but they come together at two or three choke points before branching out again. I need building models. Buildings can utilize LODs in Unity so you can make a higher poly version that is seen at close range and a lower poly version at further range. Modular models would be great so that we can stretch our assets further. Any kind of building can be used, apartment buildings, stores, government buildings, industrial, some sort of style as Escort Source. I can use building facades that can not be entered or full buildings with rooms and hallways. Basically any level of completion would be helpful, textures/no textures, big/small, park bench/high-rise hotel, etc.