I think nobody likes to search completely invisible scouts. Especially at BE buildings there are many positions where you have problems to find the scout even with enhanced senses and minimap at maximum zoom. And I guess that new players will just think: Stupid game because you have to search for invisible enemies. Solution could be: - Add diamonds like for camera targets for enhanced senses - and/or make scout never 100% invisible
so its hide once again - this is no problem sip, didnt you learn anything from posting this (not only you) over and over again over the years - just look better also, here take those [sarcasm][/sarcasm]-tags if it wasnt obvious already
diamonds on them if you have enhanced senses is win, or maybe allow hidden scouts to be targeted if you have enhanced senses, so you get the diamond but not automatically
Enhanced sense puts camera-type diamonds on people within a 1.5x camera radius (they fade in and out). Also give enhanced senses to grenadier, and make the Artillery Feedback give a white diamond on the main screen as well.
I duno... im on the fence about the whole enhanced senses diamonds thing. On one hand I would LOVE to find those damn sabbers quickly before they sab the whole damn base. On the other it makes finding a hidden scout WAY to fast.
Fading diamonds somehow. Like they are on/off. Movement-based hide? The more you move, the less invisible you get?
I.e. encouraging camping. It should do the opposite. The more you move, the less enhanced senses grabs you.
That wouldn't be so bad. How about enhanced senses would put a diamond where you were...say..8 seconds ago. Gives you enough time to crawl/move away from where you were, encourages constant movement, discourages repeated sabbing.
The diamond should be looking somehow different to not confuse players. But if it's possible to code why not test it.
Get the location, display a..what would it be? Purple diamond? Right. Display a purple/magenta diamond where the player's location was some time ago. Possibly a server cvar for easy testing and changing.
orange, like cameras'. those weren't in real time either, so it would make sense if they were used to show ES positions.
Awesome yes. I also like your other suggestion of getting hurt every 5 seconds if you stay hiding in a single spot. Its like: you are hiding in a corner and get a testicle cramp or something for crouching so much...
And barrel-rolling heavy tanks, blowing APCs and commanders miles high, and building raxes from the sky wasn't?
Push! And another round was ruined because it took too much time to find scouts in BE building. And because more and more people are knowing the places to hide this problem becomes very serious. This level of hide is enough for scouts: This is only annoying: Addition for the developers: The code is in c_sdk_player.cpp: //when using the scout's hide skill, draw him transparently int iAlpha = 0; if (m_iInvisible == 1) iAlpha = 60; if (m_iInvisible == 2) iAlpha = 30; if (m_iInvisible == 3) iAlpha = 15; if (m_iInvisible == 4) iAlpha = 0; Just change it to 50, 40, 30, 25 and after this was tested this problem can be marked as solved.