Discussion in 'Mapping' started by Stu, May 10, 2006.
Ohh, statistick-y. Very useful too.
Ohh, statisticky! Very useful.
Not many people can safely fall 6 metres.. Go Gordon!
:eek: Ok i have the original specs for hl/hl2 now what has changed in this mod. I know the height max distant has changed also i can swear the players in this mod are getting shorter or is it just me? Here are the specs i have!
[Mon Mar 04, 2002 / 04:01pm PST] Chris 'autolycus' Bokitch - comments (5) comments enabled
Below is a list of important Half-Life dimensions. These should be taken as guidelines and are only applicable to standard Half-Life. Any mod that has changed the default physics may or may not abide by these guidelines.
Ground Obstacle Height
This is the maximum height, in units, an object can be while still allowing the player to walk over it.
* crouched: 18
* standing: 18
Overhead Obstacle Height
This is the minimum distance, in units, that can be between the ground and an object while still allowing the player to pass underneath.
* crouched: 37
* standing: 73
Minimum Path Width
This is the minimum width, in units, that can be between two objects while still allowing the player to pass between them.
* width: 33
This is the maximum height, in units, an object can be while still allowing the player to jump on top of it.
* crouched: 44
* walking: 44
* running crouch-jump: 62
This is the maximum distance, in units, that can be between two objects of the same heigh, while still allowing the player to jump from one object to the other.
* crouched: 99
* walking: 109
* running: 239
* running crouch-jump: 259
This is what someone else once posted!
1 unit = 1 inch, so the player at 72 units is 6 feet tall.
Doorway 80 x 40 units
crawlspace 40 x 40 units
max crouch jump height 56 units
max normal jump height 20 units
max step height (walkover) 18 units
max height player can fall safely 240 units
there's more, but these are all I have needed so far
Separate names with a comma.