Empires 2.1 RC 1

Discussion in 'Archive' started by Krenzo, Dec 25, 2007.

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  1. thaile

    thaile Member

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    Both games will pop up on steam but the non-Empires named folder won't be able to connect to the server list.
     
  2. Lithium

    Lithium Member

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    I just save the test server to my favourites and connect from the servers list in steam
     
  3. knighttemplar

    knighttemplar Member

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    That sounds like the best option. I haven't been able to install it yet. and Might not get to play till the new year. I've been busy with Family.
     
  4. knighttemplar

    knighttemplar Member

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    That sounds like the best option. I haven't been able to install it yet. and Might not get to play till the new year. I've been busy with Family. I Must say the Sabotauge thing Sounds silly

    well im off to have Some pie
     
  5. nuke

    nuke Member

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    O snap I just had one of those feeling that this will be us to kill the cmd on map that have water
     
  6. Lithium

    Lithium Member

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    I think that next RC should have a seperate folder like the 1.08 beta to avoid confusion.
     
  7. KILLX

    KILLX Banned

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    Physics RPG: Rail Rocket Launcher. Uses Magnetic coils to accelerate and fire a warhead at terminal velocity.
     
  8. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Then you would have to change the rpg's looks to something with coils.
     
  9. Private Sandbag

    Private Sandbag Member

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    I'd like a guided and homing rocket. that would be just cool.

    you would pick the warhead you spawn with like you pick grenades.
     
  10. Trid3nt

    Trid3nt Member

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    ...nukes!
     
  11. Silk

    Silk Mapper

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    Conclusions:

    Walls:
    + destructable
    + good looks
    - you can hide an entire army in the rubble

    Sticky nades:
    + i love full forward throttle
    - not long enough (10 secs would do)
    - you can simple exit and re-enter the vehicle and the forward throttle will stop

    Sounds:
    + Scout rifle, pistol1
    +/- other new sounds are decent
     
  12. Lollum

    Lollum Tester++

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    Just donĀ“t give them the ability to do so.
     
  13. Krenzo

    Krenzo Administrator

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    I'm going to take away the forward throttle and increase the overheated time to 10 seconds. It makes sense to keep it still so that others can target it and kill it. The forward throttle feature was intended for scouts that are all alone and trying to get away from the vehicle.
     
  14. aaaaaa50

    aaaaaa50 Member

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    Er.... how about secondary fire makes tanks go forward for ten seconds instead of overheat? That way you can use it for those "special occasions". (CV facing large body of water or cliffside, for example) :P
     
  15. Private Sandbag

    Private Sandbag Member

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    hahaha. smart thinking krenzo. I dunno how hard aaaaaaaaaaaaaaaaaaaa50's suggestion is but that's kinda cool too.
     
  16. Krenzo

    Krenzo Administrator

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    Is the Grenadier research too expensive?
     
  17. Avair

    Avair Member

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    no clue no one showed up today
     
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