meh the problem is a crashing vrad so I cant do anything with hints :/ I compile with 64 lightmaps this night and hopefully it wont crash.
BETA2 http://www.file-upload.net/download-1057667/temple_b2.rar.html EDIT: Yes, no 3D skybox now, lazy mayama guess theres a little fog blend error starting refs are not build
I think the map has not enough resources... with 8 1x refinerys (including start resnods) it takes very long til tanks roll out. Any suggestions which refinerys should be boosted? Remember the north ref is easy to defend, the temple refinery is like the damn in mvalley and the 4 top refinerys are hard to defend but easy to reach. Oh and stuff i want to add in beta3 Making it harder to ninja the enemy mainbase from the water. Removing the 2 colored fog = no crazy colored sky Adding stairs to those ramps in temple and north. Build ladders for the 4 refs on the platforms. Adjust light. A wall so you cant push vehicles into the water north. 3 skybox. Maybee more cover for infantry, but im not sure about this.
eh? we had like 14v14 for a couple games and there was tanks but no late tech, most you saw on the field was armor and engine and turrets. i would say the temple ref for the double, the was some pretty good fight over it, but i may be wrong in my judgement there since i never actually fought on the field, i was in the CV every time i played that map. I dono it just seemed if you had north, you have all 3 refs in the north so not having the 2 refs in south wasnt a big deal(the one thats mirrored on their side and the temple one) making temple double would give some balance to not haveing territory atleast not falling behind in rez(yes like Mvalley). and what?!?!?1 no more siezure inducing fog??? :p
BETA 3 DOWNLOAD http://www.file-upload.net/download-1077061/templeb3.rar.html CHANGES: Theres only one way now from where you can ninja the enemy base from behind and its defended by an lvl2 turret at start. Pre placed starting refinerys No more headache causing fog Removed all ramps and added alot of ladders Structure so you cant fall into the water north so easily anymore. A bit more trees. Added 3D skybox. What to do: Make 3D skybox bigger to simulate "endless ocean" Replace Sky texture Addjust fog to skybox. ---------------------------------------------------- All refs are standart 1x cause i want some more playtesting bevor changing the refinerys.
make the roof higher, it's really really easy to get stuck in. the sky walls... same applies. this is from playing beta2.
your res file points to beta2's minimap so it would not work on the server unless u had already uploaded beta2 version of map. i've changed that pointer but minimap will still not load, unsure what else u may have changed, but that zip is not cutting it. just fyi.
hmmm i tested it on my computer (had all existing versions deleted bevor) and it worked. However i will make a new minimap file then.
Ok here is the fixed temple beta 3 sorry for the delay. http://www.file-upload.net/download-1082276/emp_temple_b3.rar.html
Good, I remember some newb making this map and I hated it almost as much as I disliked the creator him self...I've seem to have forgotten his name It ryhms with gayama though