emp_temple

Discussion in 'Mapping' started by -Mayama-, Aug 14, 2008.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    To The Hammer Mobile
     
  2. BumGravy

    BumGravy Member

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    Have you used hints?
     
  3. -Mayama-

    -Mayama- MANLY MAN BITCH

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    meh the problem is a crashing vrad so I cant do anything with
    hints :/
    I compile with 64 lightmaps this night and hopefully it wont crash.
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Last edited: Aug 21, 2008
  5. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I think the map has not enough resources...

    with 8 1x refinerys (including start resnods)
    it takes very long til tanks roll out.

    Any suggestions which refinerys should be boosted?

    Remember the north ref is easy to defend,
    the temple refinery is like the damn in mvalley
    and the 4 top refinerys are hard to defend
    but easy to reach.


    Oh and stuff i want to add in beta3

    Making it harder to ninja the enemy mainbase
    from the water.
    Removing the 2 colored fog = no crazy colored sky

    Adding stairs to those ramps in temple and north.

    Build ladders for the 4 refs on the platforms.

    Adjust light.

    A wall so you cant push vehicles into the water north.

    3 skybox.

    Maybee more cover for infantry, but im not sure about this.
     
  6. Emp_Recruit

    Emp_Recruit Member

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    You've been playing with under 12 players on each team, tanks always take a while to rollout.
     
  7. [lodw]keef

    [lodw]keef Hobbit

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    eh?
    we had like 14v14 for a couple games
    and there was tanks but no late tech, most you saw on the field was armor and engine and turrets. i would say the temple ref for the double, the was some pretty good fight over it, but i may be wrong in my judgement there since i never actually fought on the field, i was in the CV every time i played that map. I dono it just seemed if you had north, you have all 3 refs in the north so not having the 2 refs in south wasnt a big deal(the one thats mirrored on their side and the temple one) making temple double would give some balance to not haveing territory atleast not falling behind in rez(yes like Mvalley).

    and what?!?!?1 no more siezure inducing fog??? :p
     
    Last edited: Aug 25, 2008
  8. -Mayama-

    -Mayama- MANLY MAN BITCH

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    BETA 3

    [​IMG]

    DOWNLOAD
    http://www.file-upload.net/download-1077061/templeb3.rar.html

    CHANGES:

    Theres only one way now from where you can
    ninja the enemy base from behind and its defended
    by an lvl2 turret at start.

    Pre placed starting refinerys

    No more headache causing fog

    Removed all ramps and added alot of ladders

    Structure so you cant fall into the water north so easily anymore.

    A bit more trees.

    Added 3D skybox.

    What to do:


    Make 3D skybox bigger to simulate "endless ocean"

    Replace Sky texture

    Addjust fog to skybox.

    ----------------------------------------------------

    All refs are standart 1x cause i want some more playtesting
    bevor changing the refinerys.
     
  9. bitchslap

    bitchslap Member

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    goin on vet. server for playtesting.

    nice work.
     
  10. Private Sandbag

    Private Sandbag Member

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    make the roof higher, it's really really easy to get stuck in. the sky walls... same applies. this is from playing beta2.
     
  11. bitchslap

    bitchslap Member

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    your res file points to beta2's minimap so it would not work on the server unless u had already uploaded beta2 version of map.

    i've changed that pointer but minimap will still not load, unsure what else u may have changed, but that zip is not cutting it. just fyi.
     
  12. -Mayama-

    -Mayama- MANLY MAN BITCH

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    hmmm i tested it on my computer (had all existing versions deleted bevor)
    and it worked. However i will make a new minimap file then.
     
  13. Emp_Recruit

    Emp_Recruit Member

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    It should be fine pointing to beta2s minimap if they are the same right?
     
  14. -Mayama-

    -Mayama- MANLY MAN BITCH

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    they are the same
     
  15. -Mayama-

    -Mayama- MANLY MAN BITCH

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  16. bitchslap

    bitchslap Member

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    THX, putting it up.
     
  17. jragbir

    jragbir Member

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    download links is broken.
     
  18. -Mayama-

    -Mayama- MANLY MAN BITCH

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    wont run with the orange box anyway
     
  19. communism

    communism poof

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    Good, I remember some newb making this map and I hated it almost as much as I disliked the creator him self...I've seem to have forgotten his name
    It ryhms with gayama though
     
  20. -Mayama-

    -Mayama- MANLY MAN BITCH

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    :cry:







    <filler>
     

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