I can't find a single thread about this and believe me I looked. Anyway, Mayama made this map years ago and years later something broke it in places (no lighting, for instance. Duh) and now even more years later I fixed it up again. * Lowered bottoms of water brushes to hopefully prevent exploits. Couldn't reproduce at all, though, so maybe not fixed. someone check. * Fixed low friction on NW and NE plateaus * The textures there were literally called [...]_lowfriction * Fixed incorrect running/impact sounds of the ground * Behind the scenes optimisation * Visleaf calculation takes 20 minutes, down from an hour! * Fixed vrad not running for the map * This means there is now actual lighting * Lightmaps have been (mostly) reset to their default values so that might cause visual issues * Please report any visual (and other) problems to me * Displacement sewing Download the files below.