emp_streetsoffire

Discussion in 'Archive' started by dizzyone, May 6, 2007.

  1. dizzyone

    dizzyone I've been drinking, heavily

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    Ok heres my feedback on what bothered me the most about this map
    I'll do it with some pictures so you'll know exactly what I mean.

    http://www.supload.us/free/emp_streetsoffire0001.jpg/view/

    long and boring hallways, with lights projected out of nowhere! It would be nice if they could get some love or at least have some lamps


    http://www.supload.us/free/emp_streetsoffire0002.jpg/view/

    This is the second floor of a building, the glass is unbreakable, which makes it a quite useless floor to be on, the fun in buildings is being able to shoot out of windows, but here you aren't able to surprise kill anyone, you are either on the street or on top of the building, second floor just gives away your position as they can see you but not shoot.

    There isn't anything wrong with that, except that I can already hide in this building, so pretty much I'd see these windows rather be breakable so I can fuck people over, YEEAAAH


    http://www.supload.us/free/emp_streetsoffire0003.jpg/view/

    More lights coming out of nowhere, they look nice, but lights need lamps, Stalker did not even add lights without lamps, and I mean that game is full of anomalies and mutated dogs >,>


    http://www.supload.us/free/emp_streetsoffire0004.jpg/view/

    I'm touching the player clip brush! :(
    Either you're a very loving man and this is a metro, where you do not want people electrocuting themselves, so hence you put a player clip there,

    or you didn't expect people to actually ever find the subway on your map, which is what I suspect, well I'm here to tell you, people actually do find the subway, and a player clip brush almost in the center of a room is -not done-

    You should hide these no player clip brushes to the entrance and exit of the train road on this station, as in the dead ends themselves, not the whole freaking train rail, let people walk there, and get some cover from the lower section.


    http://www.supload.us/free/emp_streetsoffire0006.jpg/view/

    typo, its better than porn


    http://www.supload.us/free/emp_streetsoffire0007.jpg/view/

    I didn't bother mentioning this before as I thought you would change it. Doesn't look very reflective to me anyway ^-^


    [​IMG]

    OK this is a gameplay problem that bothers me. The park is great, it looks great, it has trees, elevation, a nice place to fight and hide you would think.

    Wrong, its the second most useless place on this map (first being a big part of the sewers that I'm not going to mention, as grizzly already knows about it). Nobody goes here, which is a huge part of the map wasted, gameplay wise the big open place in the center is raped for 1/4th, (not too mention the very empty rectangle part beneath it) there is no point for vehicles to go here and if they do, I'm sure it was the last place they went.

    This should be a place connecting places, or a nice getaway for vehicles, right now its the gayest park in metro land, the rest is suspicious, but here you know for sure that you'll get ass raped.


    http://www.supload.us/free/emp_streetsoffire0009.jpg/view/

    &#*!. DAMN. CURBS.
    that repair station is useless, BE tanks (med and heavy) can't get over the curb, its not just extremely aggravating, I was forced to rape innocent under aged girls (12 year olds, I don't see the difference and neither do you) to get rid of my frustration caused by these curbs.

    Think about the lolis and please for heavens sake do something about it D: a triangle brush with nodraw in front of curbs, making it a slope would be nice :)


    http://www.supload.us/free/emp_streetsoffire0010.jpg/view/

    crates have no collision model


    http://www.supload.us/free/emp_streetsoffire0011.jpg/view/

    Unrealistic, seems climbable but isn't.


    http://www.supload.us/free/emp_streetsoffire0012.jpg/view/

    what exactly am I supposed to do here really, this is a pointless place to be if you ask me, I'm over watching the least used place of center, out of all places to look over you had to torment us once again.

    If it was actually closer to the main road I would have enjoyed grenadiering from here, or sniping, but right now this place is more of a hide and hope someone ever comes by place than strategically a usefull place to be. The walk to this balcony is too long to make it a good place to surprise attack people, once you've reached it everyone on the street is already somewhere more usefull.

    I know the entrance beneath it could be considered an important choke point when holding off NF, but this only makes the other balcony in this building highly usefull, this one remains a waste as it would require NF to get past BE before being able to attack them from here, defeating any purpose of trying to counter the BE blockade from this balcony.

    Even if they could, as I said, I'm overlooking nothing, if BE isnt defending the entrance of this building, most likely they aren't here and theres no point in NF being here either.


    http://www.supload.us/free/emp_streetsoffire0013.jpg/view/

    Would make a great sewer entrance!


    [​IMG]

    Another suggestions from me, add a road here, 2 pretty pointless (except the ref on one side) connected, distributing the choke points more evenly across the map, effectively increasing the space that will be used on this map.

    Out of all my suggestions I would like to see this one the most. Its that good, even better than the road you were adding from nf base if you ask me, NF is no longer completely stuck and will stream all over center as an army of ants trying to collect the last bit of coke you spilled last night (yes I'm outside your house, spying on your sisters)
     
    Last edited: May 6, 2007
  2. Private Sandbag

    Private Sandbag Member

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    I 100% agree with dizzy here, although I would rather see the bonus road on the opposite side of the map, from the NF pit to the same road that dizzy's proposed road leads to with the ref on.

    I was thinking of triangle brushes for the curbs too...

    I think all glass in the map should be breakable really.. it doesn't make sense to me that glass can withstand a machinegun or shell or a nuke. some bars across the window or similar will stop it becoming an entrace... there are clever ways of doing this such that you don't have to use this hack.

    Also, I've noticed that on the glass bullet holes only appear on the side of the glass that they were shot on.
     
  3. MOOtant

    MOOtant Member

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    If you're riding the train and someone else is in second part of it you might see each other through wall. You both need to get as closest as possible to the wall. (it looks like rubberbanding through the walls)
     
  4. flatmush

    flatmush Member

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    I agree with what dizzy said, but this map is still my favorite. The NF definitely need another route as they get held back far too easily unless they rush at the beginning.

    As for the dead corner, maybe it would be an idea to make a footbridge over the railway lines there, to connect the park with the other mostly unused resource point on the map (the one down the long concrete alley).

    Also it would be nice if there was a sewer entrance nearer the BE base, because at the minute it is easier to sneak into the NF base.
     
  5. Grizzly

    Grizzly BEAR SIZED DOORS

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    Really apriciate this! nice work dizzy (and the rest of you)
     
  6. arklansman

    arklansman Member

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  7. HaschteWas

    HaschteWas Member

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    -I would like to have some better textures on the elevator buttons. Something that looks like a button at all.
    -Maybe some second doors in the elevator would be cewl too. Cause i never saw such an "unsave" type of elevator.
    -If you are going to keep the train change the texture on it. It should not look like the surrounding walls and ground.
    -You should indicate the resourcepoints better, on minimap AND map itself.
    -Redo the secret notice. It spams my screen with more than 2 layers of writing -> i cant read any of them.
     
  8. Private Sandbag

    Private Sandbag Member

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    -You should indicate the resourcepoints better, on minimap AND map itself.
    you serious? big yellow dots and smoking rocks arn't a big enough clue?


    the rest of it i agree with.
     
  9. flatmush

    flatmush Member

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    I hate to point this out but there are no smoking rocks on the map, and yes they do need to be more obvious, because I have had commanders ignoring my calls for a ref, saying that there is no resource point there.
     
  10. Dubee

    Dubee Grapehead

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    same here.. and the mini map does appear to be off
     
  11. HaschteWas

    HaschteWas Member

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    I dont know whats goin on in RC9 (dling it right now..) but on RC8 there was nothing on minimap and only smoke in map itself... so pretty less.
     
  12. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    It still strikes me as the coolest map. But, overall, I agree with what dizzy said, with the exception of the railway tracks. Or rather, I agree with him, but I can see why you wouldn't want to make players go there, getting pushed around by trains or going in tunnels or something exploitable. So maybe instead of the player clip just make 'em get electrocuted on the tracks. IDK, I'm no mapper. If it's a simple change that doesn't create problems, go with what dizzy said. If it's too much trouble, I could live with getting electrocuted by stepping on the tracks.

    Textures and graphic stuff (such as elevator buttons) I can live without for now, as long as the gameplay suggestions get implemented (i.e. relocating spot X or road Y.)
     
  13. Grizzly

    Grizzly BEAR SIZED DOORS

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    The original thought was to have a train come squish you after about 30sec down on the tracks, but i never got around to adding that
     
  14. knighttemplar

    knighttemplar Member

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    Building a Turret on the Power lines (over the rail) is a pretty good call, as they're hard to kill.

    Then again, it makes no sense to see a turret on powerlines
     
  15. Simon

    Simon Banned

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    BE has an advantage because they only have to hold 1 spot for tanks if they take mid and it is hard for NF to move back in.

    I dunno though if BE can fit a VF on their side of middle because NF can and that is a big boost being able to pump out tanks from middle cutting travel time in half. Which is the only real advantage the team not in middle has.

    Too much res?? I'm not 100% about this but there seems to be an insane amount of res? I had my team pumping out light tanks constantly in a 7 person game and my resources were still moving up. I was above 5000 before armor was even researched.

    Underground areas seem to confusing and unused and right now seem to be a waste of time for a team to use. Roofs are cool though
     
  16. HaschteWas

    HaschteWas Member

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    Ok i played RC9 and cant c any yellow spots on minimap indicating where refineries can be placed. Its no big deal to add them.
     
  17. dizzyone

    dizzyone I've been drinking, heavily

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    This would leave NF still with only one road to center, what grizzly is doing is giving NF a new road on the other side of the pit (ref side). Which I believe would be exactly what you're saying, but then on the other side of the main road leading to NF, parallel to it.

    I'd rather see it be on this side as its the least used side of the map, the current road at center, where im suggesting the new road is nothing else then a detour, if it would be on this side, the other side is almost a straight connection from both bases, while this will get people to flow into center from a different direction, making it almost impossble to block any team from or to center. If the road would also connect to the park it would be even better imo, it will open up the center choke points, leave people to almost roam around freely into all sections, including the subway and numerous buildings. Thats what city warfare should be about, lots of roads intertwined.
     
    Last edited: May 7, 2007
  18. Private Sandbag

    Private Sandbag Member

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    sure, sounds good.
     
  19. flatmush

    flatmush Member

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    Another fun thing would be to make a segment of the bridge in the middle into a buildable/destructable brush, so that by destroying it you could force players to take alternative routes (also an arty war over the bridge would be fun).
     
  20. Solokiller

    Solokiller Member

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    Why do people make ideas so late, i had that idea weeks ago and made it into a working design.
     

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