emp_slaughtered

Discussion in 'Archive' started by ^Dee^, Apr 23, 2007.

  1. ^Dee^

    ^Dee^ Former Super Moderator

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    Crashes the server at map end (or at least, I get disconected at map end) =o

    oh, and with 3phase jeep, you can drive up certain cliffs.
     
  2. =HELLION=

    =HELLION= Member

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    well i gave krenzo the map file because he said it was ping spiking , they must have removed the player clips because i had it set to not allow that . also now there are places where you fall through the map. it never happend before so thats why im saying they must have modified it.
     
  3. Krenzo

    Krenzo Administrator

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    As far as I know, Duke compiled it as is.
     
  4. =HELLION=

    =HELLION= Member

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    well i took a screenshot of falling through the map, but my keys must have got unbound because i dont have it :( well if he didnt change anything i think its related to the fact that i overlaped displacement brushes...are jeeps not affected by playerclips anymore ?
     
  5. Krenzo

    Krenzo Administrator

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    I don't remember jeeps ever being affected by player clip brushes. Jeeps only yield to other physics objects.
     
  6. Solokiller

    Solokiller Member

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    They were never blocked by them, it's why you could drive out of canyon in earlier versions. Use clip or func_vehicleclip.
     
  7. =HELLION=

    =HELLION= Member

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    well this brings me to another question, Krenzo did Duke fix the problem with slaughtered if so how did he do it , and all that should have to be done to fix this is to copy the player clips and paste special and change them all to the func_vehicleclip .... do you me to compile , if so ill need the modified files...
     
  8. Solokiller

    Solokiller Member

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    The clip texture should block all types of objects, players and vehicles alike.
     
  9. =HELLION=

    =HELLION= Member

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    Well, even better all i have to do is change it to clip instead of player clip, er clip projectiles too? wel not that that is all that bad... also i think when i re compile ill take out a displacement i was useing for a detail because i think its leting players fall through the map
     

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