emp_resource_point

Discussion in 'Support' started by blizzerd, Aug 13, 2009.

  1. blizzerd

    blizzerd Member

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    why do the emp_resource_point are no longer able to check if a refinery is built on them?


    it used to work, and as far as i know all maps still use the

    OnEnable > steam > turnoff
    OnEnable > refinerymodel > InputEnable

    OnDisable > steam > turnon
    OnDisable > refinerymodel > InputDisable


    or am i doing something wrong?
     
  2. flasche

    flasche Member Staff Member Moderator

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    i no getting this :confused:

    why would you enable the refinary model when the refinary is placed of the ref spot? Oo

    NOT MAKES SENSE TO ME

    in case you mean the refinary rock, shouldnt you disable on OnEnable and vice versa?
     
    Last edited: Aug 19, 2009
  3. Demented

    Demented Member

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    You're confused, flasche.
    But the steam outputs ARE wrong.

    Blizzerd, it's probably something with your map.
     
  4. Metal Smith

    Metal Smith Member

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    the refinery node is ENABLED when the refinery point CAN BE BUILT UPON.

    Therefor, OnEnable > steam ON
    you have them backwards in other words.

    Enable > Enable > On
    Disabled means it has been built upon and can no longer be built upon.
     
  5. flasche

    flasche Member Staff Member Moderator

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    wut me now or blizzerd? Oo
     

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