why do the emp_resource_point are no longer able to check if a refinery is built on them? it used to work, and as far as i know all maps still use the OnEnable > steam > turnoff OnEnable > refinerymodel > InputEnable OnDisable > steam > turnon OnDisable > refinerymodel > InputDisable or am i doing something wrong?
i no getting this :confused: why would you enable the refinary model when the refinary is placed of the ref spot? Oo NOT MAKES SENSE TO ME in case you mean the refinary rock, shouldnt you disable on OnEnable and vice versa?
You're confused, flasche. But the steam outputs ARE wrong. Blizzerd, it's probably something with your map.
the refinery node is ENABLED when the refinery point CAN BE BUILT UPON. Therefor, OnEnable > steam ON you have them backwards in other words. Enable > Enable > On Disabled means it has been built upon and can no longer be built upon.