Emp_Manticore Beta 3

Discussion in 'Mapping' started by [lodw]keef, Oct 28, 2010.

  1. [lodw]keef

    [lodw]keef Hobbit

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    [​IMG]





    Manticore
    Version: Beta 3
    By: [LoDw]Keef

    This map is a little brain child of a couple of us condensing the ideas that make a map work. Overall the map takes up the entire grid space but as you can tell from the minimap large sections of cliffs cut into it. the layout of this map is set to focus combat into certain sections of the map rather than having it diluted throughout. Plenty of smallscale urban for some hopefully fun urban combat without overflowing the map in buildings. Overall I'm pretty pleased in the direction this map is going, in the most recent beta its really been shaping up to some good combat. The res is relativity low on the map, little better than emp_canyon but still pretty low. This encourages more infantry combat for the urban sections of the map, and is fairly fun that way IMO.

    Thanks to Deadpool for writing the objectives summary, assisting with layout theory and time wasted on all the little things like naming. Thanks to all the testers and feedback during alphas to help shape the map into something better.

    The biggest change in Beta 3 is the moving of the stairs out of the canal next to the main starts. Either side set of stairs has been moved closer to the center, right at the corner of the canal. This should shift the gameplay on the outside of the map significantly, run distance from any standard barracks on your side of the canal to the enemy stairs is dropped in half if not more. This will also focus even more combat into the center of the map rather than in the forest areas next to each main start. Even better it will cut down on those pesky scouts that seem to have nothing better to do but crawl on the outside of the map and sab your main start ref. Anyway with luck this will encourage peeps to fight in closer areas and make it more likely for either side to get a toehold on east or west sides of the map, since you cant get up on the edge of the map there will be less traffic that way so peeps can cross the canal there easier.

    DOWNLOAD emp_manticore_b3
    -Mirror 1: Sendspace
    -Mirror 2: John Shandy's Blog

    CHANGELOG
    Beta 1
    ------
    Initial Public Release

    Beta 2
    ------
    updated visual geometry
    added cross-section walkway on middle bridge
    added many boxes throughout map for cover
    added various prop_statics throughout the map
    added more rocks and trees in grass areas
    raised height of NF start area
    raised the west city side up a level

    Beta 3
    ------
    added bushes on sidewalks
    raised NF area ref side
    added garbage in alleys
    added random details around
    added signs on buildings
    moved canal stairs from next to main to canal corner
    added lights around map
    added boxes to canal edge

    [​IMG]

    BE starts in the South and NF starts in the North.

    SCREENSHOTS

    [​IMG]

    [​IMG]

    [​IMG]

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    [​IMG]
     
  2. flasche

    flasche Member Staff Member Moderator

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    indisputable one of the best empires maps around ...
     
  3. Empty

    Empty Member

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    I hate the water but otherwise I love the map.
     
  4. gezor

    gezor Member

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    i hope the move of the canal stairs doesnt make the map have only 1 big chokepoint at middle and no alternative routes ...


    tricksters waste processing faciltiy lol
     
  5. flasche

    flasche Member Staff Member Moderator

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    first, stairs not ramps
    and second u even see it on the pictures ^^
     
  6. Trickster

    Trickster Retired Developer

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    Mahtipakarat & Communism Distillery (or some shit)
    Hobbes's CV Graveyard
     
  7. Deadpool

    Deadpool SVETLANNNAAAAAA

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    lol
    nice
     
  8. Empty

    Empty Member

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    With communism aren't we talking more like a plantation.
     
  9. Metal Smith

    Metal Smith Member

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    We talked about communism the other day. It will be a liquor store with the sickle and star as the backdrop?
     
  10. ScardyBob

    ScardyBob Member

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    Communism's Alcohol Emporium.

    If you don't get drunk just by looking at it, your money back.
     
  11. FN198

    FN198 Member

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    Hamster's Comfort Pillow Emporium
     
  12. Deadpool

    Deadpool SVETLANNNAAAAAA

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    lol at both of those

    Keef get to work *whip

    Scardy did you see yours?
     
  13. -=]Kane[=-

    -=]Kane[=- Member

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    The armpits lover's cathouse
     
  14. Metal Smith

    Metal Smith Member

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    Keef, the map must be just fine if all they can talk about are the signs. I think that might actually turn into something of a problem, if all the vets are running around reading signs instead of playing the map :/
     
  15. [lodw]keef

    [lodw]keef Hobbit

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    nah, the problem just isnt blantently obvious to the average player I think
     
  16. ScardyBob

    ScardyBob Member

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    You should put the boosting ramps like Shandy has on rainbowroad so that we can launch ourselves over the sewage/water. Many lols would ensue.
     
  17. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    make it work for people too tho.. I wana see flying/parachuting invisible scouts.

    Or flying grenadiers.
     
  18. Omneh

    Omneh Member

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    OMNEH OVERLOAD!!!!!!!!
     
  19. Metal Smith

    Metal Smith Member

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  20. ukgamer

    ukgamer more like noob gamer

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    something to do with me plox
     

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