Have not been able to get Hammer to not crash, ever since I switched to Win7 I have had no luck with getting hammer to work. probably something simple I'm over looking.
while i like the concept (though it reminds me on mvalley), it completely misses the idea of the OP deadpool.
I know, but the OP is a terrible terrible concept that will not be good for the game at all. Sorry to be blunt Liberal, no personal offense meant, but I think it's a craptastic map idea. I figured, maybe it's daunting to know what you're going to work towards when mapping (I don't know I suck at it) so if that happens to be the problem, I am just trying to help
do you mean the concept of assault/defense or the map layout LE posted? for the map concept i agree, but it really only gets the gameplay concept across, for a maplayout it really is bad ... also harry, please consider my post further up. dont make it a comm map, give fixed income not dependend on refs. make some objectives (ramps, walls, ...) that block tanks to get into center as long as BE didnt cap flags (ramps lower, wall blows up, ... - this could also alter the income distribution)
yeah I considered and implemented the ideas of your post before I even saw it XD but I think I need help with making the ramps for elevated positions
could you post a sketch of what you try to archieve? i can send you the vmf of provinggrounds later this day or tomorrow - it has flag controlled ramps ...
http://developer.valvesoftware.com/wiki/Func_door_rotating if you still dont figure it out, ill send you the vmf tomorrow, im at my gfs home oh and btw, i got all BE and NF textures ready to use on brushes. ill pack that up and send to you too, seeing u use the BE ones ...
yeh i probably should be doing that - ill also send them to devs, maybe they are so kind to include them into the release even if they aint used on any official map. it'd be convenient and people new to mapping already would have shit to start with. im not sure right atm, i renamed some files and copied them all into one folder for convenience purposes, ill go through it and have a 2nd look and maybe only use the vtf's that came with empires. but if you accept them to be shipped with the installer, those what 10mb extra more wont hurt much anyway - and tbh, i wouldnt care even if it would be 1gb of textures supplied with the mod - its only 1gb anyway, takes what 5minutes?
what text? i was talking about uploading all faction textures vmts (or what i got now a separate folder with a copy of the vtfs aswell), this would be best shipped as zipped file - same for the maps vmf. (yeah i love valves file type namings) the default vtfs are just not very well named, so i renamed some - thats why copied everything out of the default folders into one of my own and made every vmt myself (or better automatically with vtf edit), so the paths inside the vmts are currently wrong. if its not too much ill change it to point to the default vtfs and only upload those edited vmts so there aint duplicates of vtfs. i havent used them on any released map anyway, so there are no copies floating around the web so far ...
You don't need a copy of the texture itself, vmts load the texture and tell the game how to render it.
yes i know, its just easier to let vtf edit create all the vmts for you instead of writing them yourself and its quite a few textures actually ...