Emp_laststand

Discussion in 'Mapping' started by TheLiberalElitist, Feb 4, 2011.

  1. TheLiberalElitist

    TheLiberalElitist Member

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    Error 403
     
    Last edited: Feb 6, 2011
  2. harryhoot1

    harryhoot1 Member

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    have you started working on the map yet, liberalelitist?
     
  3. TheLiberalElitist

    TheLiberalElitist Member

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    Have not been able to get Hammer to not crash, ever since I switched to Win7 I have had no luck with getting hammer to work. probably something simple I'm over looking.
     
  4. Deadpool

    Deadpool SVETLANNNAAAAAA

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  5. flasche

    flasche Member Staff Member Moderator

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    while i like the concept (though it reminds me on mvalley), it completely misses the idea of the OP deadpool.
     
  6. Deadpool

    Deadpool SVETLANNNAAAAAA

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    I know, but the OP is a terrible terrible concept that will not be good for the game at all. Sorry to be blunt Liberal, no personal offense meant, but I think it's a craptastic map idea. I figured, maybe it's daunting to know what you're going to work towards when mapping (I don't know I suck at it) so if that happens to be the problem, I am just trying to help :)
     
  7. harryhoot1

    harryhoot1 Member

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    I'm already working on this map.
     
  8. TheLiberalElitist

    TheLiberalElitist Member

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    Yay Harryhoot's my hero ^^
     
  9. flasche

    flasche Member Staff Member Moderator

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    do you mean the concept of assault/defense or the map layout LE posted?
    for the map concept i agree, but it really only gets the gameplay concept across, for a maplayout it really is bad ...

    also harry, please consider my post further up. dont make it a comm map, give fixed income not dependend on refs. make some objectives (ramps, walls, ...) that block tanks to get into center as long as BE didnt cap flags (ramps lower, wall blows up, ... - this could also alter the income distribution)
     
  10. harryhoot1

    harryhoot1 Member

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    yeah I considered and implemented the ideas of your post before I even
    saw it XD

    but I think I need help with making the ramps for elevated positions
     
  11. flasche

    flasche Member Staff Member Moderator

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    could you post a sketch of what you try to archieve?
    i can send you the vmf of provinggrounds later this day or tomorrow - it has flag controlled ramps ...
     
  12. harryhoot1

    harryhoot1 Member

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  13. flasche

    flasche Member Staff Member Moderator

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    Last edited: Feb 9, 2011
  14. complete_

    complete_ lamer

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    why dont you put it up publicly for download
     
  15. Empty

    Empty Member

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    They're only vmts, so yeah it should be easy to do and a really small file.
     
  16. flasche

    flasche Member Staff Member Moderator

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    yeh i probably should be doing that - ill also send them to devs, maybe they are so kind to include them into the release even if they aint used on any official map. it'd be convenient and people new to mapping already would have shit to start with.

    im not sure right atm, i renamed some files and copied them all into one folder for convenience purposes, ill go through it and have a 2nd look and maybe only use the vtf's that came with empires. but if you accept them to be shipped with the installer, those what 10mb extra more wont hurt much anyway - and tbh, i wouldnt care even if it would be 1gb of textures supplied with the mod - its only 1gb anyway, takes what 5minutes?
     
    Last edited: Feb 9, 2011
  17. blizzerd

    blizzerd Member

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    just post the text somewhere and make people save it as a vmf, should be small enough for that
     
  18. flasche

    flasche Member Staff Member Moderator

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    what text?

    i was talking about uploading all faction textures vmts (or what i got now a separate folder with a copy of the vtfs aswell), this would be best shipped as zipped file - same for the maps vmf. (yeah i love valves file type namings)

    the default vtfs are just not very well named, so i renamed some - thats why copied everything out of the default folders into one of my own and made every vmt myself (or better automatically with vtf edit), so the paths inside the vmts are currently wrong.
    if its not too much ill change it to point to the default vtfs and only upload those edited vmts so there aint duplicates of vtfs. i havent used them on any released map anyway, so there are no copies floating around the web so far ...
     
    Last edited: Feb 9, 2011
  19. Empty

    Empty Member

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    You don't need a copy of the texture itself, vmts load the texture and tell the game how to render it.
     
  20. flasche

    flasche Member Staff Member Moderator

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    yes i know, its just easier to let vtf edit create all the vmts for you instead of writing them yourself and its quite a few textures actually ... ;)
     

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