emp_escort_alt2

Discussion in 'Mapping' started by ScardyBob, Jun 24, 2009.

  1. ScardyBob

    ScardyBob Member

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    [​IMG]

    Escort Alternative
    Version: Beta 2

    This is a modification of the official emp_escort map for Empires that incorporates some of the new mapping options available.

    Primary Changes:
    • BE starts with less tickets, but adds tickets for each flag capped
    • BE radar is replaced with a repair station
    • Certain BE tech is removed
    • Can only build up to level 2 turrets
    • Various exploit and bug fixes (NOW PARACHUTE FRIENDLY!!! for servers using that plugin)

    Escort is one of my favorite Empires maps that is regularly ruined by stacking, exploiting, and otherwise fail teams. I hope these changes will help make the map more balanced and fun. Please leave feedback below.

    Screenshots:
    Pic 1
    Pic 2
    Pic 3
    Pic 4

    Download emp_escort_alt2:
    Mirror 1 – fpsbanana
    Mirror 2 – Empiresvhe on hlrse.net
    Mirror 3 – Sendspace

    Special Thanks to:
    Solokiller – For allowing me to make modification to his map
    [LoDw]Keef – For insight on various mapping conundrums
    John Shandy – For helping check and release the map
    Nachos Server – For allowing me to test the map on their server
    Qwerty – For the awesome free web hosting for Empires custom content

    CHANGELOG - emp_escort_alt2
    ADDED
    - Infantry ladders to the NF spawn for the first and fourth flags
    FIXED
    - Infantry ladders to the NF spawn for the second and fifth flags

    CHANGELOG - emp_escort_alt1
    ADDED
    - Repair station to BE starting spawn (will respawn if destroyed)
    - BE cannot enter the NF spawn area at each flag until the flag is captured
    REMOVED
    - Radar in BE starting spawn
    - The following BE research items:
    • Plasma Cannon
    • Plasma MG
    • Rail Guns
    • Homing Missiles
    • Heavy Chassis
    • AFV MKII Chassis
    CHANGED
    - BE now starts with 1200 tickets and adds 600 tickets for each flag captured
    - Only Level 2 Turrets can be built
    FIXED
    - Various exploits
    - NF can no longer get on the BE side of the BE starting spawn by parachuting, turret boosting, or infantry stacking
    - Exploit in which infantry can get over the buildable ramp before it is built
     
  2. ScardyBob

    ScardyBob Member

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    Reserved
     
  3. vipervicki

    vipervicki Member

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    I am downloading it and installing it tonight Thanks for the map
     
  4. PwnedYoAss

    PwnedYoAss Member

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    SEXY. FUCKING. SEXY, but we'll see how it plays man.
     
  5. PreDominance

    PreDominance Member

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    Vnice ^.~
     
  6. vipervicki

    vipervicki Member

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    It is now on [VIPER] :) I can't wait to play it
     
  7. recon

    recon SM Support Dev

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    Hopefully an end to hour long stalemates :)
     
    Last edited: Jun 24, 2009
  8. -=SIP=-

    -=SIP=- Member

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    Will the vf respawn after being destroyed by sabotage?
    The current system to protect the vf (always close the gate) is almost not feasible.
    My suggestion would be a electric field like on vehicletraining arround the vf.

    And can you change the trees at the last flag? Turrets can shoot thru them, but you can't see the turrets.
    Ether remove some trees or change them, so that turrets can't shoot thru them.
     
  9. DrummerX

    DrummerX Empires Tyrant

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    The forcefield of Vehicle training is a player_clip and trigger_hurt, silk showed me how to do it, if you want, i can help you out with that part, i like the idea of a sheild
     
  10. BitterJesus

    BitterJesus Member

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    Hey, I'm not gonna bother going through the thread, but did you remove the ability do destroy on of the lvl3 turrets from NF rooftop?
     
  11. Varbles

    Varbles Simply Maptastic. Staff Member

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    This map was always frustrating in the beginning as NF, but as soon as BE wasted all their res on dual rail heavies it could be really fun especially with only 10 or 15 people.
    The thing I hated most, though, was coming out of the NF spawns on pretty much every flag you would have to jump down and lose 10% or so health.

    For the next release could you could make it more aesthetically pleasing, like replace the old HL2 toxic slime and dirt textures with more empires style ones. Also the ambience color in that map isn't so very good. It would be nicer if it had a more yellow ambience sort of like Cyclopean.
     
  12. ScardyBob

    ScardyBob Member

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    CB included a new infantry restrict entity that allows you to restrict entry based on faction or class. I put one around the VF so a scout can't get close enough to sab it.
     
  13. PwnedYoAss

    PwnedYoAss Member

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    Scardy, you need to buff the resources at start a bit. Just a bit.
     
  14. vipervicki

    vipervicki Member

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    I had to disable the parachute plugin, I was told by one of my admins players can still jump over the unbuilt bridge in one leap
     
  15. -=SIP=-

    -=SIP=- Member

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    So engi, gren or rifleman can still destroy VF but it will automatically respawn (after which time?).
    And because VF is blinking at the minimap this should be easy to counter.
    I like this solution.


    Because heavy tanks are removed BE will need less resources.
     
  16. DrummerX

    DrummerX Empires Tyrant

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    If i'm not mistaken, you can do this without parachutes as well. just have to lower the ladder brush a bit and maybe raise the other side a tad so this can't happen with or without parachutes
     
  17. ScardyBob

    ScardyBob Member

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    Did he see a BE player jump over the bridge? There's a brush there that prevents BE from doing that before the bridge is built. I didn't restrict NF from doing that because they can already spawn behind there (so he might have seen an NF player do it and infer that BE can do it).
     
  18. BitterJesus

    BitterJesus Member

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    Nobody addressed this so I assume nobody read it.
     
  19. DrummerX

    DrummerX Empires Tyrant

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    the sentance makes no sense, reason why i looked over it.
     
  20. Metal Smith

    Metal Smith Member

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    Did you guys know that you can crouch jump in a few places, like dropping a turret in the pit at the second flag to cap and then you can crouch jump out of it.
     

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