Beta 2 Changes: - capturable spawn points added to both trenches and the big ruined building - more cover; tank wrecks on hill sides - watchtower added for BE hill - removed turrets near the bases - junk on the floor in the ruins is no longer solid - other little fixes and tweaks Download: http://goannasvencoop.com/jj45/maps/emp_desolation_beta2.zip --- I've started making a fairly open and large infantry-only map. I haven't invented a name yet, thus I'm calling it emp_something until I can come up with a better name. http://img223.imageshack.us/img223/6217/image2hr7.jpg http://img85.imageshack.us/img85/2972/image3bg5.jpg http://img65.imageshack.us/img65/6222/image4ts4.jpg http://img74.imageshack.us/img74/2500/image5gg2.jpg http://img65.imageshack.us/img65/6085/image6mr6.jpg http://img76.imageshack.us/img76/7755/image7gz0.jpg http://img410.imageshack.us/img410/3246/image8zw9.jpg None of the screenshots are from the same stage, and none of them show the latest changes. I'll take some better screens when I get to test this in-game. Basically there's a large longitudinal area with snowy hills, bunkers, trenches, destroyed buildings and tank wreckages. I haven't chosen a gamemode yet, but I'm thinking of these: A: The team with no living players nor spawn areas left, loses. B: The team to lose their barracks first, loses. I don't know whether to add capturable spawn points between the map. I'll probably try putting one in the big destroyed building in the middle. ----- I have three prop requests, by the way: A line, and a circle (or "horse-shoe") of sandbags, as well as barbed wire. The stick figures are there for size comparison. The sandbags should be high enough for players to hide behind them, but low enough for players to jump over them (or have "steps" of sandbags so the players can walk over). They must also have some snow on top of them. The barbed wire must be non-solid, while the sticks may or may not be solid (up to the modeller).