Beta 2 Changes: - capturable spawn points added to both trenches and the big ruined building - more cover; tank wrecks on hill sides - watchtower added for BE hill - removed turrets near the bases - junk on the floor in the ruins is no longer solid - other little fixes and tweaks Download: http://goannasvencoop.com/jj45/maps/emp_desolation_beta2.zip --- I've started making a fairly open and large infantry-only map. I haven't invented a name yet, thus I'm calling it emp_something until I can come up with a better name. http://img223.imageshack.us/img223/6217/image2hr7.jpg http://img85.imageshack.us/img85/2972/image3bg5.jpg http://img65.imageshack.us/img65/6222/image4ts4.jpg http://img74.imageshack.us/img74/2500/image5gg2.jpg http://img65.imageshack.us/img65/6085/image6mr6.jpg http://img76.imageshack.us/img76/7755/image7gz0.jpg http://img410.imageshack.us/img410/3246/image8zw9.jpg None of the screenshots are from the same stage, and none of them show the latest changes. I'll take some better screens when I get to test this in-game. Basically there's a large longitudinal area with snowy hills, bunkers, trenches, destroyed buildings and tank wreckages. I haven't chosen a gamemode yet, but I'm thinking of these: A: The team with no living players nor spawn areas left, loses. B: The team to lose their barracks first, loses. I don't know whether to add capturable spawn points between the map. I'll probably try putting one in the big destroyed building in the middle. ----- I have three prop requests, by the way: A line, and a circle (or "horse-shoe") of sandbags, as well as barbed wire. The stick figures are there for size comparison. The sandbags should be high enough for players to hide behind them, but low enough for players to jump over them (or have "steps" of sandbags so the players can walk over). They must also have some snow on top of them. The barbed wire must be non-solid, while the sticks may or may not be solid (up to the modeller).
Towed artillery will be included, experimenting here: http://video.google.com/videoplay?docid=5810827931318750575&hl=en
Can't say any specific measures. Just test, make their size realistic/believable and ensure you can get cover behind the sandbags. Any reasonable size will do really, as I haven't planned their positions millimeter by millimeter.
That kinda thing was done with brushes in HL1. I'm sure you could do it with brushes, though it wouldn't look as cool as a model. You could put snow on top with little displacements sticking out of the brushes. For the time being, you could use "placeholder" brushes, so to speak, just to inform yourself where the sandbags go. Yes, Private Sandbag. This means if he places a brush of sandbags on a hill with a billion arties pointing at it, you must go there.
Okay, Hornyrabbit's models could use SOME optimizing. After looking at them for a moment, I think they could look absolutely identical with about 10 times less polies. Edit: new screenies Edit: newer screenie
very impressive. I would add more smallish lumps of snow that you can duck behind, and some craters perhaps? let's think of the setting: if this was snowwy russia and that was a village, i imagine there would be two or three more houses near that one (i really like that one though :D), and perhaps a shed or two, stuff like that. perhaps one house has a tank crashed into it, and another house has callapsed. then we can add a snow covered car wreck, perhaps even a muddy road to some part. If it were up to me, i would add some large trees randomly spaced around, such as right in the middle of no-mans land... to hide behind and be fired around. what about a collapsed tree that offers it's massive trunk as something to hide behind?
Try to put the sun at a fairly low angle so that you get good shadows on the snow. Otherwise, it could end up looking kinda bland. Also, consider adding in some sort of trim or something around the bases of those buildings, as they look strange just popping out of the snow like that.
cool. why not add / change some craters so they are different sizes. a large on, and a couple of cosmetic shallow ones would look nice.
maybe a small forest with a destroyed tank in it, the trees behind it are plowed through, and make it look like the tank shielded the trees to one side, and the rest looks like it too the shell blast.