ive seen this "random interior that looks almost like it has a purpose" before - namely on silo, but no worries, it still looks awesome :D
Can you get screenshots of the map at angles that players would usually see (not prone and not flying)?
:eek: first post pics and lake side look like Bob Ross did them just for consideration please don't spend too much time filling it with infantry only interiors or spots that may later fuck up classic empires game play, blarg. ever thought about having like a coal power plant and a nuclear power plant in the same map? Both being buildable / capturable and, once captured/build up, the coal one produces trigger_hurt fog somewhere on the map and the nuclear one does the same with radiation? I am thinking about maybe the power plants are just like 1x ref nodes, but produce some kind of disadvantage for a totally different resource filled sector of the map like acid rain or trigger_hurt or slower move speed. OR: having a geothermal power plant in your map that makes the vulcano shake or explode or octagon.
Update After a month or so of doing fuck all, I decided to do stuff. I redid the power station thingy in the north of the map, now it actually makes a little more sense. 3dskybox is currently in the process of being remade if you are wondering why it is absent. All I really have to do now is fix some textures not tiling properly, redo some more displacements, spam some more props, finish the skybox, and think of and make a counterpart to the power station to put in the opposite corner. There are no noobtrap interiors in the new power station by the way.
This map is looking better from every screenshot. To bad that people anyway mostly vote rainbowroad or money.
The 2 most straightforward and easy to tank war maps. I see a trend here... We need to go the NS route and have a separate naming system for different types of maps. inf_, emp, and tk. So, high res maps are TK for tank wars. Infantry maps are inf. classic maps are emp. *edit* maybe not inf, but nc for no commander.
I did, it didn't catch on XD I still think it would be good to make different gameplay types have different naming conventions. It would help noobs a little bit, they will draw associations. Like in CS, CS maps are hostage, DE maps are defusing / planting bombs, and ES are escape.
I would prolly just leave it at conq_ and emp_ do we'd have conq_district402 conq_escort and emp_duststorm etc. anymore would be unnecessary IMO
The pipes came out better than I expected, still look a bit iffy in places though, you might be better off making some 90 degree turns and a straight bit, then sticking them together to make the longer sections, rather than subdividing the whole thing.
displacement pipes look really... wrong it just gives you a wierd sense of wrongness when you look at them.