proposed changes to ARID to increase fun factor (told silk of the ideas) convince him to do it ppls!! CHANGES/LEGEND -NEW REF POINTS -CENTER FLAG = 3X REF CAP -TWO NEW BUILDABLE VEHICLE BRIDGES (similar to mvalley/slaught. style, SIMPLE) - Large GREEN (2) = Full base capability (vf, radar, rax, armoury) - Medium GREEN (3) = Vf, rax and likely armoury - Medium small GREEN (2 @ middle bridge) = rax and armoury OR vf - Smallest GREEN (12 spots) = can fit a RAX - 2 NEW REFS in Canyon = under the new bridges (more rpg snipe protection & vehicles cant shoot from above easily) - ALL Refs = 1x rate (default) - 4 refs each side, 4 in the middle and 1- 3x flag cap feedback. lets make this map fun and playable. i know it cant be that hard. My intent here is focused on making tank wars BETTER and enjoyable as well as increasing fight spots as ppl flock to ref's typically and this will encourage more fighting in the middle and around the center, whilst allowing a few more paths.
brutos: its actually only marginally more all around (think cyclopean) large map, lots of refs, but hard to defend them all.
so, how much ress u get when u have all refs captured (just imagine...)? 20x? u should use different colors, i.e. darkgreen for big bases, light green for small ones. the additional bridges & refs in canyon would improve the map alot. atm the canyon is pretty much unused.
but the canyon is the 'dynamic' in the map. up/down adds interest to fighting and sticky nade ninja parajumps!