Emp Scripts

Discussion in 'Game Play' started by PreDominance, Jun 23, 2009.

  1. blizzerd

    blizzerd Member

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    let me reword it,

    "scripts that make use of an exploits"
     
  2. Razorbud

    Razorbud Coder

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    Can someone IM me the scunt rifle exploit, so I can look into blocking it - don't post it here

    Edit: got it, thanks
     
    Last edited: Jun 25, 2009
  3. Trickster

    Trickster Retired Developer

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    It's just the CSS one, same with every game, swapping to pistol and back to fire it quicker by skipping the animation, it's the only weapon that takes that long to fire so it's the only one you notice. It also gets rid of the delay where you're scoped after you fire. It's not an empires exploit, it's a source engine exploit. Much like wall-running was.
     
  4. PreDominance

    PreDominance Member

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    Did anyone actually try anything out? :U
     
  5. recon

    recon SM Support Dev

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    Any chance sv_pure can work on the scripts?
     
  6. PreDominance

    PreDominance Member

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    Na, sv_pure checks for model files and map files.
     
  7. recon

    recon SM Support Dev

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    I think it could be setup to check scripts. Take a look at this.

    A better solution is to use ICE for the scripts.
     
  8. PreDominance

    PreDominance Member

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    See, I don't edit the actual scripts that the game uses.
    Yes, sv_pure does check scripts as well. When I started using skins, some of the cal# dust2 servers kicked me because of a different game_sounds_manifest.txt, or something similar.

    The way I script it is using valve's developer console. These are the key commands:

    Wait
    Alias
    Bind (HURRDURR)
    +|-attack
     
  9. Jessiah

    Jessiah Member

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    WE HAVE A WEINER!
    *Tosses Shadow onto a barbeque*
    While you are dying in a fire, please learn and comprehend what an exploit is.
     
  10. FN198

    FN198 Member

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    I'd like to see less bawww and more reviews of whether or not they are effective.
     

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