I don't know how effective they are, you have to get ingame and form your own opinion. However here are some raw estimates: DUMG: 25,04 damage per second DUHMG: 34,92 damage per second For comparison: Upgraded ML: 53,62 damage per second. Railgun: 64,10 damage per second. High Explosive MG: 16,52 damage per second. Standard ML: 25,26 damage per second. Notice that these numbers are estimates and don't take into account misses. It should be easier to hit with the DUMG than with a standard missile launcher. If only 50% of the missiles hit its damage per second is down to 12,63.
Bullets also cause psychological damage as they are constantly going ping ping zoink ping , I guess Bio mg is in a different category than the Du, or the He mg but as it can be had very early in a game when the other team either has plain armor or bio armor, plus script it with a ml or 2 as they both seem to have the same flight path.. just slower in the case of the ml.. + they don't cause that much heat. I like em. Definitely a case of accuracy.
Just to be clear, are those commas supposed to be decimal points because the numbers don't make any sense.
Yes, they are. Numbers can be typed faster using the numblock. My numblock doesn't have points so I don't bother using them when I type decimals. Next time I'll just leave the decimals away.
Really? I have never seen a keyboard without a decimal point. You live in another country other then USA?
It is a mercantile custom here to display prices with "," instead of "." so the numblock followed that custom I guess. Anyways, the DUMG is decent for an anti tank MG. More accurate than the bio mg in anyway.
Actually... HE MGs were the overkiller not DUMGs. HE MG was like a rapid fire cannon with HE shells and it produced only minor heat. Those were overpowered if which.
Both were overpowered at different times during testing. Don't you remember those awful DUMG APC rushes? I still have my DUMG APC customization that I created at that time.