Want to map, But dont want to read or do any hard work?! LOOK NO MORE HERE IT IS! http://halflife2.filefront.com/file/Hammer_Basic_Room_Mapping_Video_Tutorial;32907 Very Good Video Tutorial Great link-------------------------------------------------------------- http://www.migandi.org.uk/tutorials/half-life2-editing-hammer-tutorials.htm Tells you how to make maps for TONS of games I Use This mainly Well Post a link if you find anything for more advanced people... Can a empires map maker make a empires Tutorial, Or Help me? I Would like to help the mapping effort and if not make maps, Ill Help Make small props or rooms/ buildings :D
Dee, Watch the video and it wont be complicated... Me, SGT. MIKE. Even figured it out no problem And there is a progrm like that, I Forgot the name but google it :D
Well Sence your such pros... Anciant, And Supaste... Write a Tutorial On Empires stuff?1 If doobie or hellion or r_yell Sees this can they tell me where to get Empires models? Or Tell me simply a way to make empires models?
there alread is 1 its on the empires mod wiki but if you find that to complicted ill try write tut for basic empires mapping.
hammer is an exceedingly simple level editor compared to UnrealEd or that crazy Quake 3 editor whatever it was called
GTKRadiant? It's quite weird after Hammer, but it's a lot faster to use. Anyways, like people are saying Hammer is one of the easiest level editors out there. The displacements are quite hard to get accurately right in the editor, but luckily we can use height maps and programs like dispgen. For those who want to map for Empires: Read normal Source mapping tutorials first, same rules apply for Empires maps. Everything is the same except for a couple of entities.
Mapping is easy, if you have the time and a computer that can handle the buggy resourcehogging hammer.
Do you know where can I find that mini-tutorial on how to make Hammer work in DX7.0 mode? I had to stop using the beta sdk version, because it fucked up the entities quite badly at times. Everything else worked better than with this non-beta sdk version, but if the brush entities refuse to work... you can't do shit with it.
Doesn't work. I tried it already. edit: Now this is pretty fucked up... I started it with -dxlevel 80 now the models work and I can finally see something, BUT all my displacement surfaces got their alphas inverted. I hate Source mapping...
The thing is that they sometimes flip during compile, not only when you load your map. I don't know what's the case with this new update though. I'm hopeful.
www.interlopers.net once u get used to the hammer interface, and u can make entites and stuff, its ez as pie.