Dystopia styled IFF system for Scouts

Discussion in 'Feedback' started by Empty, Mar 2, 2011.

  1. Empty

    Empty Member

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    As a skill, scouts see the HP, class and possibly ammo of anyone within say, 100m, friendlies and enemies.

    Pros:
    Gives them scouting capability and improves the usage of scout rifle (picking off the weak targets)
    Better target prioritisation in combat.

    Cons:
    Lods of coed
    Mayb make the scout more powerful.
    Difficult to communicate what you know to allies.
    Classes are usually pretty easy to discern anyway (is he carrying a mortar, a rifle, an smg, a calculator etc)

    Alts:
    If you have enhanced senses it shows up through walls?
     
  2. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    100 m is pretty damn far
     
  3. Empty

    Empty Member

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    That would make it useful.
     
  4. alucard13mmfmj

    alucard13mmfmj Member

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    perhaps it can be only be accessed through sniper rifle or binocular
     
  5. OuNin

    OuNin Member

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    it should be around the current detect range of enhanced senses. friendlies would be longer.
     
  6. Trickster

    Trickster Retired Developer

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    I like if it's a skill, and if that enhanced senses addition isn't added. Range should be long, but only if they're near your crosshair, with them needing to be closer to it the further away they are.
     
  7. Empty

    Empty Member

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    I like tricksters ide abest, although I've done some vector maths trying to make cones for detecting things with lua, and I had a lot of difficulty with it. I'm sure it's possible but I couldn't work it out.
     
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Just do traces towards other players, check if distance is bigger than x, probably fuckloads cheaper than trying to make cones as well
     
  9. -Mayama-

    -Mayama- MANLY MAN BITCH

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    just copy everything from dystopia and I would be realy really happy.
     
  10. Empty

    Empty Member

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    I honestly cant disagree with that.

    They have awesome infantry combat, the only problems are their weapons are designed for close quarters combat. Even the long range weapons aren't that great at long range.
     
  11. Omneh

    Omneh Member

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    Are you seriously suggesting that the scout be made even mildly useful?

    You obviously haven't played the game enough to realise the scout exists to trap new players.
     
  12. Grantrithor

    Grantrithor Member

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    I think he's talking about metres not miles.
     
  13. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    America 0 : 1 Europe

    I think it's quite long anyways, I'd make it waaay shorter. For SMG usage specifically.

    Or keep the range but make it only work for binocs.
     
  14. Foxy

    Foxy I lied, def a Forum Troll

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    100 m is so short. o_o
     
  15. flasche

    flasche Member Staff Member Moderator

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    walk 100m on your hands and it will appear a lot further ...
     
  16. Vulkanis

    Vulkanis Banned

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    Well can we get a conversion of 100m to HUs (hammer units) to see how this would work? I'm sure that the distance between the ... okay so 64 hammer units translates into roughly 1.2 meters. Keep in mind this only applies for the map grid, you can read about this here.

    Can we get a mapper to show us how long 100m in hammer would be with some screenies or something? Because
    if my assumption is correct then 100m is probably the distance between the CV spawns on rainbow road.
     
  17. flasche

    flasche Member Staff Member Moderator

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    1HU = 1inch

    100 meters = 3 937.00787 inches, thats quite something (i cant recall the rax size out of my head, 1200 pops up but it somehow sounds wrong when i think about hammer - im not at home so i cant check)
     
    Last edited: Mar 3, 2011
  18. LordDz

    LordDz Capitan Rainbow Flowers

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    Infantry are 1.6 meters in height, so yeah, all people in emp are dwarfs.
     
  19. aaaaaa50

    aaaaaa50 Member

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    I guess we're all Empdorfs then.
     

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