Do you like asymmetric balance?

Discussion in 'General' started by recon, May 6, 2010.

  1. recon

    recon SM Support Dev

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    Yes or no? Why?


    My response:

    Yes. Each team has a set of advantages that players can learn to exploit, and the opposing team has a set of disadvantages that can also be exploited. That seems more fun to me than two teams that are exactly the same (except for uniforms).
     
  2. flasche

    flasche Member Staff Member Moderator

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    assymetrical just takes forever to balance- but 100% symetrical teams are only possible if its just swapped out textures as reflective armor demonstrates perfectly ;)
     
  3. recon

    recon SM Support Dev

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    There's a reason most RTSes are balanced that way. It's more fun, and we had it pretty good in 2.12.

    Exactly.
     
  4. Ikalx

    Ikalx Member

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    It's more interesting. Even CSS has different weapons, lol.

    It adds a lot to playability, and brings players closer to the particular teams and team features. It also means you could have different playstyles that may fit the player better.
     
  5. Varbles

    Varbles Simply Maptastic. Staff Member

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    more like ass-ymmetric

    but anyways yes its the only thing that keeps shit interesting
     
  6. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Yes I Like I Want More Thx
    No Go And Make It Devs
     
  7. -=SIP=-

    -=SIP=- Member

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    If both teams were equal we could nearly close this forum. ;)

    Asymmetric balance is more interesting and leads to more discussions. I like it although we never reach the level of starcraft 1. :(
     
  8. vlamnire

    vlamnire Member

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    Asymmetric balance is very good but it's hard to do. The thing to remember is that how many players test games that are made by Developers? Probably a lot more then mods like Empires.
     
  9. recon

    recon SM Support Dev

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    Empires is a massive beta test in progress (it was still called beta in 2.12 I think).
     
  10. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Asymmetric balance by definition can never be balanced.
     
  11. recon

    recon SM Support Dev

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    You're kind of missing the point...

    Let's say there are four things that a team can do, all equally valuable.

    If team 1 receives bonuses to things 1 and 2, and team 2 receives bonuses to things 3 and 4. Is that balanced? Not exactly. Is it fair? Most likely, yes.
     
    Last edited: May 6, 2010
  12. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Thats all the matters ;)
     
  13. spellman23

    spellman23 Member

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    Asymmetry would be awesome.

    However, I don't trust our devs to get the balance/fairness correct.
     
  14. Empty

    Empty Member

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    OF course asymmetrical balance is better.
    Jebus it's like asking which is tastier, bread or chillies.

    Sure not everyone likes chillies but at least it's more interesting than fuckin bread.
     
  15. Deadpool

    Deadpool SVETLANNNAAAAAA

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    yes, jsut because symmetrical balance is lame.

    careful, he's a level 2 troll now :(
     
  16. Empty

    Empty Member

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    Starcraft is pretty damn balanced.
     
  17. OuNin

    OuNin Member

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    starcraft also has blizzard and a robust playing community.

    asymmetrical balance works when the difference is negligible. see insurgency, cs. where players are pretty fragile making skirmishes relatively quick. empires is kind of beyond the point of no return, but if I played another game of this nature, I would want both teams to have the same capabilities. i'm trying to think of other long-round team based games with fundamentally different teams.

    if anything, in empires, forced asymmetry (faction alignment with cannons/missiles) only pigeonholes teams into getting pretty much the same research every other round.
     
  18. spellman23

    spellman23 Member

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    Or see Natural Selection Balance (forced to 6v6 in NS1, claims it is scalable in NS2).

    Or Savage balance.

    Or Command & Conquer balance. Or any THQ/Relic RTS game, or SupComm, or....


    Yeah, it's totally doable even in the extremes. You just have to have solid concepts behind your balance mechanics and the ability to smash the game against hardcore exploiting jerks who know the game inside and out (i.e. time and organized high-level player base). Empires, imo, doesn't fit either criteria.
     
  19. pickled_heretic

    pickled_heretic Member

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    I consider myself to be a champion of asymmetry in empires. Some of my latest concepts encompass even more aggressive differences, possibly even resulting in divergent research paths.

    One of the other scripters seem to be vehemently opposed to the idea of asymmetrical balance when we talked about it on the scripters forum, even resorting to namecalling to try to get his point across, but I shall, as ever, remain the common man's champion.
     
  20. recon

    recon SM Support Dev

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    You could argue that balanced and fair are synonyms.
     

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