Dizzy's Crazy Props II

Discussion in 'Art' started by dizzyone, Jan 6, 2009.

  1. dizzyone

    dizzyone I've been drinking, heavily

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    After losing a lot of my files from the last thread, I've started making some models for Grizzly again, figured I would Restart my fail thread and post progress, in the form of pics, everyone loves pics.


    Pack9001


    pics:

    [​IMG]

    note: might want to include only the textures that you will be using in your map, to reduce file size.

    [​IMG]

    [​IMG]

    Download:
    http://dump.desync.nl/dizzys_props_pack9001.rar
     
    Last edited: Jan 9, 2009
  2. Grizzly

    Grizzly BEAR SIZED DOORS

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    Staying tuned!
     
  3. Chris0132'

    Chris0132' Developer

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    Things like that fan are really useful, more light fixtures, railings, panels in standard sizes and just a bit smaller than standard sizes (for sticking on walls) are brilliant.

    Miscellaneous stackable detail props, you can never have too many of them.
     
  4. LordDz

    LordDz Capitan Rainbow Flowers

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    You don't have any of the other thread's files? Cuz if you do, please add 'em to this thread.
     
  5. petemyster

    petemyster Member

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    so that's where the NF get the materials for thier aircraft....
     
  6. dizzyone

    dizzyone I've been drinking, heavily

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    Yeh I'll try to make more small things I can complete quickly.
    Anyhow, I updated the pics, just making a spec atm and getting ready to export.
     
  7. KILLX

    KILLX Banned

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    Awesome :D
     
  8. Grizzly

    Grizzly BEAR SIZED DOORS

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    Grizzlys Sign Of Aporvolal!
     
  9. KILLX

    KILLX Banned

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    I Fail!


    *Edit* Fixed ^^
     
  10. DrummerX

    DrummerX Empires Tyrant

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    Question: on that street sign thing, does the NF comm have clearance?
     
  11. KILLX

    KILLX Banned

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    If it does, it can't be much. You can get an idea of the height by using the base as a 2/3 lane roads width.
     
  12. gezor

    gezor Member

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    lol would be funny if engineers could build them >> a camuflaged CV trap^^
     
  13. dizzyone

    dizzyone I've been drinking, heavily

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    Yep:
    [​IMG]
     
  14. recon

    recon SM Support Dev

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    Don't we need new trees or something?
     
  15. Omneh

    Omneh Member

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    Holy shit yes.

    Some more conifers would be nice ^^
     
  16. Silk

    Silk Mapper

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    Would it be possible to make very cpu friendly low height foliage that can be used to cover entire fields as detail props?
    Empires has huge maps and it could use something like that to break up a huge field.
     
  17. bitchslap

    bitchslap Member

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    they're called shrubs, and we definitely need some bigger ones modelled.
     
  18. blizzerd

    blizzerd Member

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    thee is a way to make sprites auto generate on displacement textures

    just make the sprites chin high, and big on the flat direction (what word is used for that in English, its not length, not hight, but the other dimension...) so that they overlap enough


    should give some nasty gameplay if you give em enough see trough parts so that only at around 10-5 meters you can "see stuff" moving in the field
     
  19. zynaps

    zynaps Member

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  20. Silk

    Silk Mapper

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    Can you PM me how he did that or a link to how he did that or anything that helps me trying to recreate it?
     

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