Diversity in the research tech?(A nice Long post here)

Discussion in 'Feedback' started by Spooky, Mar 10, 2008.

  1. Spooky

    Spooky Member

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    :rolleyes: I see some people are having trouble reading this, so i will edit it to be colour coded, double spaced, more thoughrouly revisioned and probably more balanced, I dont see any problems with my idea's so far... when I have done these things, thats when feedback is best to start, in my ending of it all I say stuff like this, but its too hard to find I geuss.

    Ok, Northern faction is All about biology and The Brenodi Empire is about nano-tech, so why not replace Biology for BE with Nano-Technology?

    I have a few research ideas(with balancing of course)

    there could be 2 Pre-Req's, Weapons and Building

    You would need to research either of these 2 before getting anything within them.
    Legend
    The Coulour of the 2 Pre-Requisiteshttp://http://dictionary.reference.com/browse/Pre-Requisite
    Sub-Research(kinda like heavy tank and regenerative armor)
    Pros
    Cons
    Alt=Alternative
    Sub Pre-requisite

    Weapons

    Metallurgic Artillery
    It would Do 10% damage to any vehicle or building every 5 seconds, lasting 10 seconds(I know what your thinking, Balancing is cleared up in alternatives)
    This would Cost 1500, and take 60 seconds to research
    Pros:New strategy's to empires, like getting 2 artys just to bombard while a handfull of heavy's go in and attack.(this can easily be countered, I will clear it up in my alternatives)
    Cons:Probly Major balancing issues(i should clear it in my ALT)Maybe some Coding,
    Alt:Make it cost around 2000 to research(this is for arty only remember, not in early game)And Make one shot overheat to the start of the red zone.(cooling it off would take 15-20 seconds, the cooldown time for it to be able to fire again would take maybe 15 or more seconds)

    AVM(anti-vehicle mine)

    What would it do? A mine that carries microscopic robotic drones that would get into an engine and would promote overheat, These drones would last 10-15 seconds, and would double overheating effects(like a nuke launch would completly overheat you, and stall if you dont have bio-diesel)
    This tech could take 30 seconds and cost 500 to research(these mines could be used either by the Grenadier or Engineer, its the dev's choice if they implement some version of this idea)
    Pros: Add's diversity to the empires world, and provide new strategy's for vehicle orientated maps, and new strategy's for base defences. (if there was a reversed team version of Escort, this would be greatly used by the BE team)
    Cons:Maybe some Coding:( and maybe balancing issues(i cant really see why, infantry cant activate them, it only works on vehicles)
    Alt:don't put it in, i couldn't think of any balancing issues... maybe only Allow 4 max(with ammo upgrade 6) (of course this would not do any direct damage to the vehicle or take out its armor, just promote overheating effects)

    U]Building[/U]

    Nano-Sheild-

    A type of armor for vehicles, that could add an extra lightweight armor plate(for heavies) and 2 extra armor plates(for mediums and afv's)
    ONLY these 2 plates(or one if it is on a heavy tank) would repair themselves if damaged, and add a resistance to bio-logical effects because its actually a layer of microscopic robotic drones. This would not repair the other plates in anyway, only the plates that are added on by this technology.
    this would cost 500 and take 40 seconds to research.
    Pros:This would be a great early game armor, i think i can see the balancing issues with it though.(ultralights could have a chance at countering these.)
    Cons::dead_nf:probly some coding, maybe balancing(I just want it to be usefull unlike regenerative armor)
    Alt:make it cost 800, keep it lightweight(kinda like composite) but make the cost go up(maybe add like 80-120 res on)

    Nano-urgy

    it would increase the build time of all engineers by 10%(lets say because millions of microscopic robotic drones would be helping them) Would take 50 seconds to research and cost 500 Resources.
    Pros:faster building times when researched, would help out noob BE comm's/teams
    Cons:Coding:sick: but i dont think this when researched could be unbalanced.(give me some feedback on it please)
    Alt:dont put it in, or save it for another version of the game(like 3.2 or something...)

    Advanced Metallurgy(a sub Pre-Req of building)

    Robotic Structures

    (the name suggests otherwise of my idea, so hear this one out)
    it would automatically repair buildings dont get me wrong it will ONLY repair not build(maybe it would repair as the same speed as a scout/gren/rifleman trying to build something)
    It would cost 750-1000 and can be researched in 40 seconds.
    Pros:A less skilled BE team would have less micro-managing to do, more combat. an interesting idea to empires that other games wish they thought of first:p
    Cons:Maybe some balancing issues, Like my other idea's this might involve some coding:dead_imp:
    Alt:don't have this in the game, although i cant really see any problems with balancing, some of you might, please post alternatives for this one.
    or this could be a type of research that strengthens Buildings(maybe something like Double health?) instead of re-build it, while also being extremly resitant to bio-logical warfare(includes bio warheads and missles)

    Nano-Scale armor

    Description:Nano technology on the infantry based level
    it would slowly heal the infantry's health, and if armor on the HUD is ever implemented(maybe in 3.0) it would repair the armor.(Probly repair the armor instead of the health)
    This armor could be a Fairly strong resistance to bio type weapons.
    This would Cost 600 and take 35 seconds to research.
    Pros:give a second choice to the riflemen( and maybe even the scout) about there armor(for scouts is binocular's or grenades) this would also make a counter-strategy to the nf going complete bio-weaponry,
    Cons::sick:Oh Gawd Not more coding! I dont think this is unbalancing the game, but if you think otherwise, please say something so i can change this accordingly.
    Alt:maybe halve it so its half as fast as the "regenerate ability"

    This is the end of my post, but if you have more research idea's please share them, the entire point of making these a little imbalanced(wich is something the dev's could easily change) is so this replacment for Bio wont be usless, in one thread(im sorry i cant remember the name) someone posted something about Mechanic engineering, electric and chemistry being the 3 important things to start researching in, i want there to be a fourth one, and if this is implemented, tune up the Bio-logical for the northern faction, that way BE wont have the technological advantage(4 very good research groups as opposed to 3)
    Im expecting a little bunch of posts on this, so please share your idea's on some of these suggestions kindly, and tell me if any of these have been brought up before(like shot down) and i will remove them from this list.
    PS:im sorry for spelling errors, grammar errors and wrongly placed smilies, I re-read threw these and instead of : it had a Big grin PPS. I also reaalize this is might be a little work for model's too, but i tried to make as little as possible, since nano technology is microscopic, no new modeling and nano-tech go hand in hand...

    Post version is:1.3(i will update it when i have times, of spelling/grammar errors, and add colour to pros cons and alt's)
    This is an idea of how it would work in terms of researching visually.
    To see, Open up the Jpeg File extensions.(note not a virus lol im serious i just made it using windows paint)
     

    Attached Files:

    Last edited: Mar 10, 2008
  2. Chris0132'

    Chris0132' Developer

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    Those all sound incredibly unbalanced and you haven't actually made clear what most of them are.
     
  3. Cokemonkey11

    Cokemonkey11 Member

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    Could you color code or

    double space this please?

    I could barely read past first couple suggestions....
     
  4. Spooky

    Spooky Member

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    Yes i will be colour coding and explaining more thoroughly, and if there unbalanced just say how, i would see no problem replacing the Bio tech for Nano tech, but probly some people see otherwise.:headshot:
     
  5. Spooky

    Spooky Member

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    Ok I have updated it so its easier to read, and I even made a visual example of the Hierarchy of researching it.
     
  6. Noskillz & Nokillz

    Noskillz & Nokillz Member

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    If you're planning for BE to have all those imba upgrades, NF biology should be balanced as well as nearly everything in the game ---


    Well, I do like the idea of NF having genetic mutations, sprouting some tenticles and wacking tanks with giant mallets
     
  7. Dannyboy

    Dannyboy Member

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    YEAH! AND HAVING BIG LAZORS GOING PEW PEW LIKE JAMES BOND!


    No.



    They all sound really unbalanced, to be hounest, the BE should be able to research biology and the NF could research something thats equivelent, but its anti-nano tech.
     

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