Can we make it so they smoke at first, then catch fire, then REALLY catch fire, then explode? Rather than just disappearing. The explosion shouldn't do damage, just cover up the removal, and the fire will help people using it as cover know when it's going to go kaput.
No really, this is much more geared for gameplay than jobs for me. i'd just like some indication of when my cover is going to pop out of existence.
Learn to count? its a little over the time it takes to build a turret behind your wreck of a tank using double build(yes thats what I call it GET OVER IT! )
What if I come into a situation where the tank is already dead? Why should I have to count? I have more pressing issues, hence why I'm using god damn cover.
So two explosions? One when tank is killed, the other when it's wreck has burned for a while? Why not. It's not like death of infantry is a big problem in Empires. It could be a bit more lethal to play.
It's purely to give infantry a better indication of when they're cover is going, not to kill them. /facepalm
Hai guiz. So liek, da 2nd splosion kill't infntry using da covar, hmmmmm?! gud idea11!1! implment nao.