Defusing mines

Discussion in 'Off Topic' started by BloodRaven, Feb 13, 2012.

  1. BloodRaven

    BloodRaven Member

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  2. flasche

    flasche Member Staff Member Moderator

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    i lol'd ... though it was so predictable ... +1
     
  3. w00kie

    w00kie Mustachioed Mexican

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    gief Scouts a nice spade?
    [​IMG]
    Absolutely! YES!
     
  4. BloodRaven

    BloodRaven Member

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    we just need an animation and a small spade for the scout. fun times right there.
     
  5. ImSpartacus

    ImSpartacus nerf spec plz

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    We can't give the scout a spade. There's already a class with one:

    [​IMG]
     
  6. LordDz_2

    LordDz_2 Strange things happens here

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    Give people rank points for jumping on mines.
    Mine defusing, solved.
     
  7. w00kie

    w00kie Mustachioed Mexican

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    Or replace some unneeded general skill with "basic mine protection /mine-jumper"

    A single mine then does always less then 70 HP damage against an Infantryman with that skill and launches him 3 meters into the air when he steps on a mine (including particle effect for "rocket"-jump).
    Multiple mines should still instakill you.
     
  8. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Bah... that is too silly to even consider it a possibility although, the same might be said about scout hide.
     
  9. flasche

    flasche Member Staff Member Moderator

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    as if you could distinquish two mines dropped at the same spot ...
     
  10. BloodRaven

    BloodRaven Member

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    There are two ways you can do that. drive an APC over it and depending on how high it jumps you know the number of mines. (no i dont have a formula for # of mines to airtime/altitude.)

    2.) you find a mine under the mine you just defused.
     
  11. Mahtipakarat

    Mahtipakarat Member

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    THE SHADOWS! you idiots.
     

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