Now on a more serious note, what is so bad about dragon teeth? I used it the other day and it worked perfectly to stop vehicles dead in their tracks and become sitting ducks to rpgs, mortars, stickys, or the more elusive, stick stun. http://dl.dropbox.com/u/6230052/emp_canyon0008.jpg http://dl.dropbox.com/u/6230052/emp_canyon0009.jpg Some commander I had wanted to recycle these, which he did, and the other day some random player issued a voteban on me for setting these up, they are so god damn useful.
How did you use it, considering that you are the only one in that server? Also, it takes like 3 seismics to wipe it all out. So it's not a problem really.
Or you will block your own team and completely fuck someone who is trying to apc rush and piss him the fuck off. ^ ^ ^ ^why i stopped playing empires again
You madmen this is for those economic crisis moments in empires where you need to quickly make a defense to make enemy vehicles sitting ducks. And you stopped playing empires again because you post on the forums.
Why would I want to make twice as many walls as necessary and then recycle half of them? Unlike real dragon's teeth, it won't save you money OR time. They're also pretty terrible at providing cover. And that mini-rant describes everything what's bad about them dragon's teeth.
it should work like a special segment you can build, like in company of heroes. you can choose between full lines of walls or single pieces spread out, etc.
Pretty sure that's just to demonstrate what it would look like, considering he's the only person there. The only thing stopping anyone from driving into his base from the hill is dendrophobia.
Chokepoints dont work unless the vehicles are denied a good firing lane anywhere else. Those dragonteeth would be effortless to fire over. Vehicles will circle your base and shell the fuck out of it, and infantry will spread through the teeth like a fucking plague. Your own infantry wont have anywhere safe to set up turrets, ammo boxes, or perform revives. Dragon teeth are a great way to deny a specific route to vehicles (like a ramp up to a raised area) but an awful entrenched combat position. They will fuck up the defenders more than the offenders in a full scale engagement.
As a commander I object to them because you should be in a tank blowing up everyone before they get near the base, not sitting in base trying to beautify it with a wall of pretty wall sections around it. If they are useful enough to merit the time expenditure then you are obviously losing quite badly.
I never place LV1 turrets if I can avoid it. And I only place LV2/LV3s if I have a large enough team to sacrifice an engineer or 2, and it's an open map. Bush for example, I would not use them on. Not on canyon either. If you're having to defend an area, you're losing. The best defence is a good offence.