I've been mucking around with the D3D API in C#, and quite frankly I understand some stuff perfectly well, but other stuff I find lacking...anyone around here know of a good place to find good information on D3D and how to accomplish stuff with it (other than the MSDN documents.) Thus far I've found one of three scenarios (none are that good): Some guy throws code at you, explaining less than 1/10th of the actual code. Some guy explains stuff in depth, but only covers very basic topics Some guy throws stuff at you not knowing what the hell he's even talking about. I've already built a basic rendering engine, but I only understand around half of what I did....(I'm not looking to fully understand the math per se, I understand some of the vector math going on already...) Thanks in advance!
I recommend buying a book on the subject. Those are usually better at explaining things. Also try looking on gamedev.net, and look at their forums.
Wow, gamedev is back online! Cool! I've looked around for books and not really been satisfied? I'll look again. Thanks!