crossroads

Discussion in 'Mapping' started by Terminator, Nov 20, 2012.

  1. Terminator

    Terminator Member

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    emp_crossroads_232

    Download for version b2 available here:
    http://www.mediafire.com/download.php?0h2rt9j8rpocms1

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    Kill me. Just please, shoot me or something.

    Download for version b2 available here:
    http://www.mediafire.com/download.php?0h2rt9j8rpocms1

    Changelog:

    ======232_B2======
    =Gameplay=
    -Re-introduced far canyon cliffs on opposite sides of center cliff passages
    -Added additional cover to canyon cliffs
    -Added buttons to lower blockades in-order to release stuck vehicles

    =Graphical=
    -New grass texture
    -Fiddled with lighting (again)
    -Standardized concrete floor texture
    -Moar little things I don't remember

    =Sound=
    -Tweaked sound levels for some soundscapes

    ======232_B1======
    =Gameplay=
    -Made sides symmetrical via removal of far canyon cliff and adding central canyon cliff to opposing side
    -Removed walls on center towers, thus decreasing protection
    -Added NF battlements

    =Graphical=
    -New concrete textures (silk's)
    -Fiddled with lighting
    -Added Sun
    -Placed new dynamic/animated treemodels
    -Moar trees
    -Lightsource props and sprites
    -Replaced some brushwork
    -additional small things

    =Sound=
    -Added soundscapes
     
    Last edited: Dec 22, 2012
  2. Trickster

    Trickster Retired Developer

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    Thanks for putting in the time on this. Do you have any screenshots of the cut-in infantry walkways? I can see you moved the north middle one across, but has the previous one been left?
     
  3. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    I dunno, I'd have to play it to see if the changes are okay with me. Looks good so far, though.
     
  4. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Naw, we can't kill our little map buddy. We love you man. keep up the good work and there are a few Internets for you.

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  5. Terminator

    Terminator Member

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    Version 232_b1 is now available for download and testing. SCIENCE.
     
  6. w00kie

    w00kie Mustachioed Mexican

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  7. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    [​IMG]

    wtf is crumpy?

    If its THIS, doesn't that define trickster, not me?
     
    Last edited: Nov 21, 2012
  8. complete_

    complete_ lamer

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    have people put this on their servers yet? is the nf com able to go under the walkway now?

    one suggestion just by looking at it would be to change the grass/cliff textures to the ones used on canyon
     
  9. Silk

    Silk Mapper

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    I like the improved infantry pathways against the cliffs a lot

    Haven't really played the map though, was getting too late yesterday.
     
  10. Trickster

    Trickster Retired Developer

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    I forgot to tell him about the NF comm issue until after he'd compiled. It'll be done for B2 though, among some other changes.
     
  11. Z100000M

    Z100000M Vithered Weteran

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    Terminator, please make SoF mirrored and balanced as well.
    Greatest challenge up to date.
     
  12. Trickster

    Trickster Retired Developer

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    Nah, SoF thrives on the asymmetry of it. Symmetry is boring in some cases. SoF does need rebalancing but making it symmetrical is just a huge cop-out.
     
  13. complete_

    complete_ lamer

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    also can't check but ramps should be gone
     
  14. Deadpool

    Deadpool SVETLANNNAAAAAA

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    did crossroads get wider?
     
  15. [lodw]keef

    [lodw]keef Hobbit

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    Lies all lies! Burneth the heathen!.....I mean....yo, how's it hanging my fine Canadian friend? Moving state side yet to get out of the cold wasteland you call home?
     
  16. Deadpool

    Deadpool SVETLANNNAAAAAA

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    hey buddy, what is up

    yea actually texas called and they were like
    hey man come here

    so yeah
    im actually american now

    lets make a map
    to go with the patch
    one map to rule them all
     
  17. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    make a map with mount doom in it and the eye? That sounds cool but gimmicky.

    [​IMG]
     
  18. [lodw]keef

    [lodw]keef Hobbit

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    lets get er done!
     
  19. McGyver

    McGyver Experimental Pedagogue

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    emp_lavaroad
     
  20. Deadpool

    Deadpool SVETLANNNAAAAAA

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    varbles mearth... he wanted to redo it and make it more mount doomish, right varbles?

    mearth was so rad

    had about 32 random elements; refs, trees, and bridges... and spawns too, so it was never gonna be the same each time it loaded... such a kickass idea... varblessss give it a skybox and release that thing!
     

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