emp_crossroads_232 Download for version b2 available here: http://www.mediafire.com/download.php?0h2rt9j8rpocms1 Kill me. Just please, shoot me or something. Download for version b2 available here: http://www.mediafire.com/download.php?0h2rt9j8rpocms1 Changelog: ======232_B2====== =Gameplay= -Re-introduced far canyon cliffs on opposite sides of center cliff passages -Added additional cover to canyon cliffs -Added buttons to lower blockades in-order to release stuck vehicles =Graphical= -New grass texture -Fiddled with lighting (again) -Standardized concrete floor texture -Moar little things I don't remember =Sound= -Tweaked sound levels for some soundscapes ======232_B1====== =Gameplay= -Made sides symmetrical via removal of far canyon cliff and adding central canyon cliff to opposing side -Removed walls on center towers, thus decreasing protection -Added NF battlements =Graphical= -New concrete textures (silk's) -Fiddled with lighting -Added Sun -Placed new dynamic/animated treemodels -Moar trees -Lightsource props and sprites -Replaced some brushwork -additional small things =Sound= -Added soundscapes
Thanks for putting in the time on this. Do you have any screenshots of the cut-in infantry walkways? I can see you moved the north middle one across, but has the previous one been left?
Naw, we can't kill our little map buddy. We love you man. keep up the good work and there are a few Internets for you.
have people put this on their servers yet? is the nf com able to go under the walkway now? one suggestion just by looking at it would be to change the grass/cliff textures to the ones used on canyon
I like the improved infantry pathways against the cliffs a lot Haven't really played the map though, was getting too late yesterday.
I forgot to tell him about the NF comm issue until after he'd compiled. It'll be done for B2 though, among some other changes.
Nah, SoF thrives on the asymmetry of it. Symmetry is boring in some cases. SoF does need rebalancing but making it symmetrical is just a huge cop-out.
Lies all lies! Burneth the heathen!.....I mean....yo, how's it hanging my fine Canadian friend? Moving state side yet to get out of the cold wasteland you call home?
hey buddy, what is up yea actually texas called and they were like hey man come here so yeah im actually american now lets make a map to go with the patch one map to rule them all
varbles mearth... he wanted to redo it and make it more mount doomish, right varbles? mearth was so rad had about 32 random elements; refs, trees, and bridges... and spawns too, so it was never gonna be the same each time it loaded... such a kickass idea... varblessss give it a skybox and release that thing!