I had an idea last time when testing out the shotgun more. When me and candles tested the shotgun (it was a small test about damage), its damage was quite satisfying, what we didn't test though, was how much damage it would do, if it hit limbs. I've played around with it quite a bit, and we even did a shotgun-only round on district a couple of weeks back. What I've noticed and what's probably the cause for people either saying the shotgun is overpowered/underpowered is its inconsistent damage. Sometimes you hit someone at close-range (yet not point blank) and you would insta-gib them and sometimes they'd walk away with 70 hp. So I came up with a simple solution (that will require testing and balancing): Make it ignore limbs (at least arms). This way, the damage is consistent, while the actual damage is based off of the distance, becouse of the spread. So, even when shot from the side, if at a very close range, the damage will still be sufficient to one-hit-ko a person, while at range, well who really gives a damn, you picked the shotgun to kill people at close-range. Alternative solution: If ignoring parts of the hitbox is impossible (maybe hardcoded?), the damage could simply be adjusted to 100% per limbs and the damage or even spread should properly adjusted. As I've said before, the numbers would have to be adjusted if either of the options would be implemented, but at least this way adjusting the numbers would directly adjust the weapon's actal damage. Also, Candles, I've been going by the name of "Dogma".