[Considering] Squad leader votekick

Discussion in 'Under Consideration' started by ScardyBob, Jan 31, 2010.

  1. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
    Name says it all. Been needed for a while. I'd say if 3/5 people want to kick the squad leader, it should happen.
     
  2. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    Squads need a massive GUI overhaul anyway, it's such a pain to reassign SLs.
     
  3. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    /support
     
  4. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    yes for the squad gui overhaul

    brutos has shown me some stuff he planned and i also have been busy drawing up sketches for the GUI
     
  5. soundspawn

    soundspawn Member

    Messages:
    634
    Likes Received:
    0
    Trophy Points:
    0
    Agreed and stickied.
     
  6. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Agreed. Reassigning squad leaders is also a pain.
     
  7. --{[TheÁstroÁr¢hítect]}--

    --{[TheÁstroÁr¢hítect]}-- Banned

    Messages:
    362
    Likes Received:
    0
    Trophy Points:
    0
    Commander should be able to kick squad leaders too.
     
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    Has been on my todo-list for some time, but I was waiting for a new GUI :3
     
  9. spellman23

    spellman23 Member

    Messages:
    861
    Likes Received:
    0
    Trophy Points:
    0
    Make GUI fastar!
     
  10. recon

    recon SM Support Dev

    Messages:
    2,348
    Likes Received:
    0
    Trophy Points:
    0
    Agreed.

    There should also be a way to hand squad leadership to someone else in the squad.
     
  11. Sandbag

    Sandbag Member

    Messages:
    1,172
    Likes Received:
    0
    Trophy Points:
    0
    Voting is pretty ineffective most of the time, but I agree that there are situations that definatley warrent this
     
  12. pickled_heretic

    pickled_heretic Member

    Messages:
    1,751
    Likes Received:
    0
    Trophy Points:
    0
    I don't think a change like this is worth developer time adding it to the UI and doing whatever coding they have to do to add it.
     
  13. soundspawn

    soundspawn Member

    Messages:
    634
    Likes Received:
    0
    Trophy Points:
    0
    How about we toss a function in there to unassign a players squad, and let SM handle it however admins wish? Then it takes almost no dev time and servers can have the functionality.
     
  14. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    You keep commenting on stuff but I have to ask, have you actually put any of the ground work in for any of these features?
    Have you even been reading the code you intend to change?
    I have to know this stuff, because I'm worried that you're posting everywhere and acting like it's being considered, but are you even doing the research into it and trying out ideas in the codes side?
     
  15. soundspawn

    soundspawn Member

    Messages:
    634
    Likes Received:
    0
    Trophy Points:
    0
    Nothing involving any "considering" features has been worked on... that's why they are labeled as "considering".

    I am focused on getting 2.25 out the door, from there features we are considering will be either checked as "time to add" or "adding later/still considering". Labelling them and being active in the suggestions forum are to stay in touch with what the community is wanting, and document what features are being planned.
     
  16. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    So no, then?
     
  17. soundspawn

    soundspawn Member

    Messages:
    634
    Likes Received:
    0
    Trophy Points:
    0
    Depends, you asked multiple questions...

    have you actually put any of the ground work in for any of these features?
    No

    Have you even been reading the code you intend to change?
    Yes

    are you even doing the research into it?
    Yes, when needed/curious

    and trying out ideas in the codes side?
    No

    If I did the things I answered no to, it wouldn't be things we're considering, it'd be things I was doing. If after doing them it was decided to have been a bad idea, then it would be things I wasted my time on. If the idea holds water by the time we're adding new features, it will go in and then actual testing can be done to determine it's worth.
     
  18. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    You can scrap code you know.
    It's probably a good idea to prototype some of these ideas, maybe the simple ones can fit into 2.25, and others may be too complex.
     
  19. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    He at least makes it feel alive again.
     
  20. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    I'd rather have a developer who actually developes than one who listens to everyone and does nothing :P
     

Share This Page