Conc's

Discussion in 'Feedback' started by arklansman, Jun 21, 2007.

  1. arklansman

    arklansman Member

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    Conc's basically suck right now, and I think they need an improvement. Right now they are difficult to use successfully on infantry because of their long fuse time, and nearly impossible to use on turrets because the effect is so short. Also it seems half the time they dont even work. So my suggestions for improving conc's are

    • Reduce fuse time
    • Increase area of effect
    • Increase effect time for turrets

    EDIT: For those of you who don't know, concs are concussion grenades. :/
     
    Last edited: Jun 21, 2007
  2. knighttemplar

    knighttemplar Member

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    here here!

    Next to using a smoke grenade to fight turrets, concussion grenades are pretty useless
     
  3. Trid3nt

    Trid3nt Member

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    I would like the effects to last longer, maybe have an effect on accuracy or something as well for a prolonged period of time
     
  4. Caelo

    Caelo Member

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    make people move slower because they are still a bit disorientated...
     
  5. Broccoli

    Broccoli Member

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    I don't think accuracy actually matters all that much when you've been blinded by a white flash. The idea is that you cook it off, then follow it up straight away with infantry. Put it this way: would you really like to be blinded for longer than you are now? I can only see that being frustrating.

    Use it properly, and it's deadly as it is (and remember, there's no defence against it).
     
  6. Private Sandbag

    Private Sandbag Member

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    except that to get it to go off when is reasonable you already need to have cooked it for 4 seconds; aka being next to the enemy holding a damageless grenade for 4 seconds.

    i say reduce the fuse down to 4 seconds, increase the area of effect a bit but mainly double the effect length.
     
  7. dizzyone

    dizzyone I've been drinking, heavily

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    never noticed anything wrong with concussion grenades tbh
     
  8. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    Btw.

    http://en.wikipedia.org/wiki/Concussion_grenade#Concussion_grenades

     
  9. arklansman

    arklansman Member

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    The biggest problems are the shitty area of effect and the absolute uselessness against turrets. You can easily throw one directly in front of yourself and not get blinded. And if you use one on a turret then the effect lasts about 2 seconds.
     
  10. pickjaoe

    pickjaoe Member

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    On a side effect, increasing the effectiveness of these grenades will help games on Escort and District on those tough parts. If, of course, players know how to use them.
     
  11. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    I've been blinded a few times, and rendered helpless for what must have been like three seconds, if not more. This is more then enough to kill an infantry unit. I don't think the time against infantry units needs to be changed.

    However, I do agree that an increased area of effect, shorter fuse, and increased time against turrets are needed.

    Even if it stunned a turret for FOUR seconds, that would barely be enough to cross an area without taking at least some damage, perhaps even moderate or major damage if the turret were upgraded.
     
  12. MomoZMonster

    MomoZMonster Member

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    this could get messy, at least with cs:source if you turn way from the blast you get minimized effect, but I am all for making the effects last longer than how they are now, the fuse on the other hand while could be shortened for both nades and concs , not by a lot though. Its neat to be able to time the attack based on calculated time for explosion of nades/conc. Takes timing your throws, the 5 seconds is long time in a street fight. What if the nades simply knocked people down... as if dead but would wake up in a few seconds ? then the hmg could come in an lay some law.
     

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