Occasionally when I click on the minimap as a commander, I get some wierd effects because the comm view was placed above the upper boundary of the level. I think that when you click the map as a commander, the comm view should be placed just under the top of the level, no matter what. This would have two effects: 1.) Remove awkwardness from the commander interface 2.) Allow some maps *cough*SOF*cough* to be optimized for comm view like so Code: ------ ------ / \ / \ / ---- \____/ ---- \ | | | | BLDG BLDG This wouldn't make it so that running into a wall was less awkward as a commander, but it would help with clicking on the map.
I agree- It's just another unpolished area of the mod we can bust. whether it can be coded is another matter. I just think that every time you click somewhere on the minimap is should reset the camra height above the terrain to the maximum. also: dizzy your avatar is so cute! i love it! :D:D:D
yeah i've noticed that clickin on the mini map is less responsive now.. maybe its just my shitty mouse but i have to click a spot like 10 times before it actually goes
Coding it should be okay; just run some "unstuck" code every time the camera changes position. Might be a bit of a resource whore though :p
Why not just hitscan from above the map until it exits something? Is there a reason this can't be done?
I wonder if it's possible for Krenzo to implement a special texture for empires that denotes the top of the map. It would be impassable for aircraft and such. It would probably assist in figuring out where to stick the comm view, and also whether or not you can drop artillery on a certain location (gren thingy). I'd say that at first this wouldn't need to be a requirement for mapping, but in the long run try to phase out "topless" (cue dirty jokes) maps.
What if the position of the camera would be relative to the ground an not relative to the center of the map (or whatever it is now)? So if you are moving up a hill the view distance of the camera to the hill would be the same all the time. In all strategy games I know it is done this way.