Commander Veiw when clicking on minimap

Discussion in 'Archive' started by nhammen, Oct 9, 2007.

  1. nhammen

    nhammen Member

    Messages:
    139
    Likes Received:
    0
    Trophy Points:
    0
    Occasionally when I click on the minimap as a commander, I get some wierd effects because the comm view was placed above the upper boundary of the level.

    I think that when you click the map as a commander, the comm view should be placed just under the top of the level, no matter what. This would have two effects:
    1.) Remove awkwardness from the commander interface
    2.) Allow some maps *cough*SOF*cough* to be optimized for comm view like so
    Code:
      ------        ------
     /      \      /      \
    /  ----  \____/  ----  \
       |  |          |  |
       BLDG          BLDG
    This wouldn't make it so that running into a wall was less awkward as a commander, but it would help with clicking on the map.
     
    Last edited: Oct 9, 2007
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    I vote HELL F***IN YA!
    Tired or running into buildings as com while clicking or scrolling.
     
  3. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    yeh moving around on the minimap shouldn't ever get you stuck
     
  4. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    I agree- It's just another unpolished area of the mod we can bust. whether it can be coded is another matter. I just think that every time you click somewhere on the minimap is should reset the camra height above the terrain to the maximum.

    also: dizzy your avatar is so cute! i love it! :D:D:D
     
  5. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    yeah i've noticed that clickin on the mini map is less responsive now.. maybe its just my shitty mouse but i have to click a spot like 10 times before it actually goes
     
  6. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    Coding it should be okay; just run some "unstuck" code every time the camera changes position. Might be a bit of a resource whore though :p
     
  7. nhammen

    nhammen Member

    Messages:
    139
    Likes Received:
    0
    Trophy Points:
    0
    Why not just hitscan from above the map until it exits something? Is there a reason this can't be done?
     
  8. Jcw87

    Jcw87 Member

    Messages:
    1,676
    Likes Received:
    0
    Trophy Points:
    0
    If the 3d skybox was above the map, the commander would end up there.
     
  9. Niarbeht

    Niarbeht Member

    Messages:
    2,010
    Likes Received:
    0
    Trophy Points:
    0
    I wonder if it's possible for Krenzo to implement a special texture for empires that denotes the top of the map. It would be impassable for aircraft and such. It would probably assist in figuring out where to stick the comm view, and also whether or not you can drop artillery on a certain location (gren thingy). I'd say that at first this wouldn't need to be a requirement for mapping, but in the long run try to phase out "topless" (cue dirty jokes) maps.
     
  10. mr_quackums

    mr_quackums Member

    Messages:
    2,358
    Likes Received:
    0
    Trophy Points:
    0
    (makes dirty joke)
     
  11. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    that was filthy. grizzly ban this guy.
     
  12. Metalhead

    Metalhead Member

    Messages:
    232
    Likes Received:
    0
    Trophy Points:
    0
    What if the position of the camera would be relative to the ground an not relative to the center of the map (or whatever it is now)?
    So if you are moving up a hill the view distance of the camera to the hill would be the same all the time. In all strategy games I know it is done this way.
     
  13. nhammen

    nhammen Member

    Messages:
    139
    Likes Received:
    0
    Trophy Points:
    0
    What happens if there is a hill, but the skybox stays flat? You'll hit the roof of the world...
     

Share This Page