Commander guides etc..

Discussion in 'General' started by vito, Apr 2, 2009.

  1. vito

    vito Member

    Messages:
    6
    Likes Received:
    0
    Trophy Points:
    0
    Well I play on the G4TC server and what I see the most is, BE getting dumbass commanders. I would like to be a commander, but I am not very good at it. Does anyone know any good guides on it? Or maybe a experienced BE commander helping me in a pass worded server?

    Steam name: Vito11 or post here please
     
  2. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    Play.

    There is no real way around it. You have to know what is and isn't viable in terms of research and as well what to expect to from infantry. There is no reading a guide on how to do a zerg rush or anything like that empires varies far to much from game to game. Watch and learn what good commanders do and emulate it.
     
  3. Bass

    Bass Member

    Messages:
    210
    Likes Received:
    0
    Trophy Points:
    0
    Go to an empty server and get used to the controls. Speed is everything to infantry.

    Check the research tree pictures at the Empires Wiki and memorize the timings.
     
  4. vito

    vito Member

    Messages:
    6
    Likes Received:
    0
    Trophy Points:
    0
    Ok i tried commanding again theres one problem. When ever I exit the command menu I can't open it. F2 doesn't work, and I even exited/rentered several times. Is there a way to bind a key?
     
  5. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    yes, check the key bindings ...
     
  6. PwnedYoAss

    PwnedYoAss Member

    Messages:
    1,088
    Likes Received:
    39
    Trophy Points:
    0
    Well to learn how to command you have to learn how to play the game first, simply put you must understand what kills what, and what works well. Then, only then are you ready for commanding. As for controls, head to an empty server and mess around.
     
  7. McGyver

    McGyver Experimental Pedagogue

    Messages:
    6,533
    Likes Received:
    31
    Trophy Points:
    0
    Quick guide to commanding:
    1. press f2
    2. place forward barracks
    3. place refinaries
    4. build a radar at main base
    5. build a vehicle factory at main base
    6. research for BE: reflective armor, fission engine, HE shells, medium tanks, heavies
    7. research for NF: reactive armor, 3-phase engine, guided missiles, heavies
    8. build another vehicle factory, some armories and turrets
    9. blame your team for defeat
    10. press Alt+F4 to ragequit
     
  8. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    *build radar when there's no other people around you* , check the minimap often for an arrow in your team heading towards your cv.
     
  9. Aeoneth

    Aeoneth Member

    Messages:
    736
    Likes Received:
    0
    Trophy Points:
    0
    talk to Headshotmaster
     
  10. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    Then you must talk about yesterday. Rarely saw so many fail commanders.

    Most important thing for commander:
    Listen to your players. Voice AND chat!


    Before commanding you should know the basics:
    - how to get into command view and rotate your view
    - how and where to place building
    - how to give targets
    - how to research

    Then for a good commander you also should know:
    - the map (where to build barracks/VF, where to defend, where to attack)
    - the costs for buildings/research/tanks
    - the research tree. I have printed this image:
    (http://wiki.empiresmod.com/index.php?title=Image:Empires223TechTree.gif)
    - and check the minimap very very often. This is your main screen.

    So the typical work of a commander is:
    Look on one frontline. Give targets. Place buildings as required. Look on the other frontline. Give targets. Place buildings as required. Check the minimap for enemys or players waiting for ref. Check if research is ready. Check ressources (lock/unlock VF). Place camera near to you to see scouts. Check all the building for full health. ...

    A good commander of course has a kind of strategie. Maybe you want to rush very fast (mostly don't working, because players ignoring you) or you want arty in the early game.

    For BE commander I suggest to research:
    Electrical->Reactive Armor->Advanced Magentic Research->3 Phase Electric
    then go for better weapons or better tanks
    or
    Physics->Projectile Physics->Reflective Armor (maybe also: Extended Range Canon)
    then go for better engine (depends on what you will research later)
    after this go for better weapons or better tanks
    or
    Biology->Regenerative Armor->Bio Diesel
    then choose another tree for better weapons or better tanks

    But most important is, that you research better armor and then better engine.
    Don't forget one of these!

    The research of course depends on map and situation.
     
  11. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
  12. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    :whistle:

    Haha ... sometimes I would like to hear that instead of yelling commanders.
     
  13. pickled_heretic

    pickled_heretic Member

    Messages:
    1,751
    Likes Received:
    0
    Trophy Points:
    0
    physics is fail for BE...

    you're better off researching electrical, it's the fastest time to research with the best engine.

    besides, fission engine is terribad

    if you really want a light armor you can get abs out of chem... it sucks at the beginning but makes a good heavy armor
     
  14. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    i always freeball (i wanted to use that term since i know what it means :p) research

    sometimes successful, sometimes not

    the balancing changes too fast for there to be a good strategy to use every time imo
     
  15. Roflcopter Rego

    Roflcopter Rego Member

    Messages:
    624
    Likes Received:
    0
    Trophy Points:
    0
    too fast? Do you think in terms of the lifespan of planets? Hell, that iron age went pretty fast, and I was taking a piss when the bronze age happened...

    EE is so obviously the best now it's insane. It's so unbalanced that there is no feasable counter-research. 2.24 might change this, but 2.23 has been slowly sucking the life out of empires for weeks now.
     
  16. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
    I still go bio (regen, biodiesel, BioMG, BioML) sometimes. It usually requires at least 5 skilled drivers, but regen is still pretty cheap. Also, don't underestimated a BioML LT. They can be quite devastating.
     
    Last edited: Apr 3, 2009
  17. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    Commanding really is just a combination of knowing what's needed (by playing as a soldier) and knowing the interface (which is not that hard to pick up).

    Anyone who's played empires long enough can command within fifteen minutes of getting in the chair.

    Physics produces all round good stuff which can be used in many roles throughout the entire round.

    EE isn't a good starter for BE because their strength is in medium and heavy tanks, and reactive is poor on meds and utterly terrible on heavies, you want to get to meds and heavies as soon as possible and physics gives you a decent armor and cannon as well as DU/50 cal which is a great addon for larger tanks. Fission engine also has good speed and acceleration combined with acceptable cooling, ER also makes a superb artillery cannon. From there you simply have to branch into either EE or chemistry, getting rails/homing or HE/advanced coolant respectively. If you start in EE/chemistry you tend to have problems with armor, because as aforementioned, reactive sucks on later tanks, and absorbant is only really any good when you can take a heavy packed with plates, and even then it's terrible against missiles (which NF favour, especailly slow-ass high damage ones like salvo homing).
     
    Last edited: Apr 3, 2009
  18. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    why would you want medium tanks anyway when you get fail AFV mark 2 for free

    get arty, win game

    tl;dr best research path for BE 2.23: reactive -> 3phase -> HE -> arty

    best research path for NF 2.23: reactive -> 3phase -> uml -> upgraded chassis -> HE -> arty
     
  19. pickled_heretic

    pickled_heretic Member

    Messages:
    1,751
    Likes Received:
    0
    Trophy Points:
    0
    Stopped reading there

    As soon as dawgas posted I was going to make a smarmy comment about how he is a terrible commander, but his assessment is more or less spot on. nothing to add here
     
    Last edited: Apr 3, 2009
  20. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    that's because I'm the best commander ever

    but really, there's no point in playing empires until there's more than one good research path
     

Share This Page