A button to purchase player built walls and turrets at their respective prices. the ONLY thing that changes (for example with a turret) during this action is that the player no longer is able to remove this turret, see its hp in HUD and the turret moves from the player cap to the commander turret cap. The player still gets the kills etc. price is 75% of normal commander placement.
What are you smoking nigger, i want some of that. Whats exactly the point of a *player* turret if its not bound to a player again. It ONLY makes you unable to control things are should be yours It ONLY effectively makes shit cheaper for no reason It ONLY gives you credit for shit you had no part of 37.5?
relax, put on some asmr bitch whispering meaningless platitudes in your ear like you the one tapping that ass errynite, take 5 deep breaths and read my post again... There is no need for hostility. There is however cases where the engineer has built a turret essential for the commander and that player would be stuck in that class forever to keep that turret alive. Same with walls... Games have been lost over players changing classes and walls crumbling in the heat of battle
but zoom is right. it makes it cheaper (every 3 turrets you get an additional free one) and its weird that once comm bought it its still magically linked to the builder (i assume because you didnt clear up: could a player "own" the whole turret farm or would only the last built turret?) being able to simply buy player placed structures with not direct extra gain would be improvement enough. but then his 1st argument shouldnt be ignored - you cannot recycle comm walls and a player close to his walls is way more responsive. a commander buying them at the wrong time could fuck a team over as much as a player switching class (or disconnecting), especially since for comm ownership is no requirement for recycling.