Combat Roll

Discussion in 'Feedback' started by CliffordBHS, Dec 24, 2010.

  1. CliffordBHS

    CliffordBHS Member

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    Quick idea that came into my ahead.

    I would love to be able to combat roll, easier to dodge incoming rockets, vehicles and such.

    Default Key: R
    Function: Cobat Roll
    Stamina cost: same as jump or more.

    Pros:Easier to dodge
    New thing for infantry

    Cons:
    Coding
    Time
     
    Last edited: Dec 24, 2010
  2. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    first:
    R: reload

    second:
    how exactly is that gonna look like
    i mean what is the model gonna do
     
  3. Empty

    Empty Member

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    How about you press D or A
     
  4. flasche

    flasche Member Staff Member Moderator

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    how about you dont have to worry about keybinds because you can rebind them anyway.
    and second this is as necessary as ... uhm ... idk ... someone tell me what the phrase for really unnecessary stuff is in english ;)
     
  5. Empty

    Empty Member

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    I mean strafing.
    Derp.
     
  6. CliffordBHS

    CliffordBHS Member

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    I was thinking about the strafe, but the roll was going to have some distance on it, about 5 -7 extra feet gained.
     
  7. Empty

    Empty Member

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    These guys are soldiers, not ninjas
     
  8. Grantrithor

    Grantrithor Member

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    just do it redneck style.

    as useful as my brother lester's broken tractor.
     
  9. Deadpool

    Deadpool SVETLANNNAAAAAA

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    as useless as nipples on a bull?
     
  10. alucard13mmfmj

    alucard13mmfmj Member

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    barrel roll? lol.

    i guess this roll may be good for avoiding getting hit by bullets? like if u want to get from one wall to the next wall that is close by.. but some roflman knows ur gonna do that.. so u barrel roll to the wall and have a reduced chance of getting hit (or 100% not get hit at all)... but who will do the animation and models? ;o
     
  11. flasche

    flasche Member Staff Member Moderator

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    and who wouldnt do roll after roll. its not marble madness ...
     
  12. CliffordBHS

    CliffordBHS Member

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    If you read it, it would cost stamina.
     
  13. flasche

    flasche Member Staff Member Moderator

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    meh if we need this it should be like in bf42 when you jump-prone, so you can use it to throw yourself to the ground or behind cover. i doubt that it really is needed though, strafe, duck and jump are sufficient to dodge whatever ...
     
  14. zenarion

    zenarion Member

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    Yeah I'd love to see this in-game.
    Also I'd love to see a guy who is willing to animate for Empires.
    And not, you know, just take animations from other games.
     
  15. Empty

    Empty Member

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    Well I mean we could have shitty 3rd party animations, or just use the DoD:S onces.
    Clear choice to me
     
  16. YouzY

    YouzY Member

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    + steal player hitboxes from that game :)
    Prone hitboxes are misleading D:
     
  17. Empty

    Empty Member

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    Not really.
     
  18. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    give me maya and i try xD
     
  19. zenarion

    zenarion Member

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    Download Maya with a trial license and do it then. Or animate in max, or whatever you are using already.

    Stealing animation from DoD:S is a no-go, since Valve won't like it one bit, from what I remember at least. Rules might have changed now, when you only need one Source game to run Source mods. But if anything, stealing animations or other game art assets is just abhorrent. I'd rather have proprietary ones, even if they are ugly.
     
  20. Empty

    Empty Member

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    Empires uses dods animations lolz
     

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