It'd require the hatch to be another sub-model, and I'm not sure what technical implications that would have. It's a nice idea, but I get the feeling that the end result wouldn't be worth the effort required to implement it. Unless it had further significance like: leaving the hatch open means that the driver can get grenaded inside.
Stop making these suggestions! I want the dev team to work solely on modelling airplanes! *ouch that sounds demanding :/ soz*
I like the hatch idea only with grenades; if the hatch is open and a grenade lands in/near the hatch and explodes, the driver should take some hits and maybe the hull too.
lol yeah I've been waiting for the episode2 engine and SDK update since they announced it. Can't wait any much longer thugh :D
Shouldn't be a problem right? They should be adding some program to migrate it from one version to the other like the HL->Source
Not really... It'll require Krenzo to redo a bit of the code. It could be lots of small tweaks, it could require the re-writing of entire sections, or it could be both. Basically, it means an assload of work for Krenzo. I did discover that Episode 2 will probably include self-shadowing normal maps, though, while exploring Valve's pulication page. They have some pretty interesting stuff there, including multi-core stuff and what looks like Team Fortress 2's HUD (which is probably not final), found in the Alpha-Tested Magnification notes.
yeah anyways the episode2 engine is supposed to have a lot of optimization and enhancements.. It would be a shame if Empires wasn't to use it. (or Krenzo not at least trying)
so back to the hatch: so what we want is that if the hatch is not used, it's down if someone gets out after using the hatch it goes down if the hatch is up, someone has to go into seat 2 and then back into seat 1, to put it down again. if the hatch is used, and the person shot out of it, it stays up the hatch can be forced open or shot open (shooting a lock or something) to open it? if you get an explosion in (properly in) the hatch, it does major major damage to pilot and vehicle. a rifleman grenade should do 60% damage to the hull, and kill any passengers too.